Well Maya 2008,2009,2010 all of them! I think this has happened to me
quite a while I guess....the easiest way to reproduce it is.
- Create Cube
- Assign Blinn
- Assign file texture to blinn material
- Rename Blinn Texture and Blinn SG node
- Turn on Hardware Texturing (this should display)
- Now goto your Blinn's Hardware Texturing rollout and Maya should
complain saying, "// Error: Found no attribute match for "blinn1.color""
That's the easiest way to reproduce it but somehow it happens all the
time during daily work and when importing in models and whatnot. But
it's even worse because the hardware textures appear black and the only
way to "reset" it is to disconnect and reconnect the SG node or reload
the scene.
If this isn't happening to yourself then perhaps there's something
going on with my preferences.
I had a look at Sylvain's suggestions too but am still trying to work
everything all out.
Cheers,
Kiernan