It's the same issue in Softimage and I bet 3dsmax too. 64bit software
can't see or interact with 32bit libraries, and vice-versa.
-deke
-deke
-deke
-deke
I'm having weird problems at the moment and I'm not totally sure what it
is but maybe someone can verify this.
following situation:
I have a scene with a 3D fluid in there and I'm caching out density, vel
and texture coordinates. if I delete the cache and attach it again with
the attach existing cache file menu then I'll get an error that maya
can't find the cached out channels although the cache data is there. if
I scrub through the time line and do some test renderings everything is
working except the texture coordinates.
if I use the cache directly (without deleting and reattaching it)
everything works. I even checked in the hypergraph but couldn't find
anything unnatural.
so is this a bug? maybe already known?
I'm using maya 2010 64bit linux.
thanks for your help.
michael
I'm fairly positive Maya 64bit is completely incapable of playblasting
to .mov directly.