Trying to figure this one out. Admittedly I’ve never been good with maya expressions.
Let’s say I have an alembic node, alembic1. I want to do be able to do 2 things:
- duplicate special to make multiple copies of the node (if you just Duplicate you end up with a static mesh)
- give each one a custom time offset (can do by hand)
- have them all be connected to a global time offset so I can shift them all around globally
so the attribute I need is alembic1_AlembicNode.offset
My thought was to declare some global variable that I can use as the offset and add an attribute to the first alembic node (before I duplicate) as the local time offset. Adding and attribute is no problem, but I get hung up on the syntax for the global. And will that get duplicated if I Duplicate Special > Duplicate Input Graph?
thanks!
Gary Jaeger // Core Studio
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