It used to be possible to overwrite and even delete file textures that were being read into an open Maya scene file. While obviously a little risky, this was actually a hugely useful and necessary part of the texturing workflow -- at least when primarily working
in Photoshop.
This now seems to have changed, and it's not even possible to delete a texture that HAS been read into a Maya scene, even after the scene itself is closed.
Does anyone know when, how and why this changed? Keeping track of current textures has always been a pain in Maya, especially when doing look dev and possibly saving out multiple versions of something, but at least it used to be possible to overwrite and delete
on the fly. With this new behavior this becomes immediately more messy with greater potential to end up with a ton of texture files you don't want to keep.
I'm on Windows 10.