Hi there,
I have to deal with BIM model and it is super far away from the coordinates center.
When imported via FBX, the objects are kind of slightly moved, so the model itself is super wierd. And the wierdest thing is that the move and vibrate while orbiting the camera.
That leads me to a numeric digit float point or math kind of problem and not in the model itself.
This is how the model looks like in a BIM viewer:
And this is how it looks inside MAYA:
As you can see, objects are slightly moved (visually slightly, in reality they are moved dozens of centimeters)
Just in case it was just a MAYA problem, I tried the IFC importer for Blender and looks even worse:
OK, this is NOT the first time I deal with this kind of problem. Normally it fixes by just centering the pivot on the model and then moving it to ZERO coordinates and then, freezing transformations. That's all, problem solved.
BUT, this model is made of LOTS of instances, and you know, you CAN'T freeze transforms on instances.
So, how to deal with it?
Thanks in advance for your comments!
Cheers.