The dynamics in Maya ignore the units settings. There are settings like space scale in different solvers where one can compensate for cm units. The main effect in almost all cases is just that gravity is 100x stronger. So alternately you could use gravity = 980.0 and leave space scale at 1.0. (note if your units setting was meters then you could just leave it at 9.8)
From: maya...@googlegroups.com <maya...@googlegroups.com>
On Behalf Of Steve Davy
Sent: Wednesday, July 5, 2023 12:50 PM
To: Maya Group <maya...@googlegroups.com>
Subject: [maya_he3d] Working scale in Maya?
EXTERNAL EMAIL : Do not click any links or open any attachments unless you trust the sender and know the content is safe. |
--
You received this message because you are subscribed to the Google Groups "maya_he3d" group.
To unsubscribe from this group and stop receiving emails from it, send an email to
maya_he3d+...@googlegroups.com.
To view this discussion on the web visit
https://groups.google.com/d/msgid/maya_he3d/BYAPR07MB58619404FDC60FAFF17E78FCDD2FA%40BYAPR07MB5861.namprd07.prod.outlook.com.
In order to add to him, I confirm it is a very bad idea to change MAYA's units.
their character pack entities are all scaled as if a grid unit in Maya is a meter, not a centimeter. It can get pretty confusing what your "absolute" scale is in Maya.
To view this discussion on the web visit https://groups.google.com/d/msgid/maya_he3d/1cbdf6bf-3f29-452a-b33b-bf496d5887ecn%40googlegroups.com.