FACS for faces and Muscle rigging.

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William Jeffers

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Mar 29, 2017, 9:43:27 AM3/29/17
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Hi Guys,

Just scoping out what would be involved in creating a high end Character rig. 

I believe a FACS based blend shape facial rig is still top of the range. Obviously the latest updates to Maya will do a lot to facilitate this (corrective blends/ posed space deformation) 

But are there any good learning/reference resources that people know of - that can show me the ropes of how these tools would be used to create a high detail facial rig?

Secondly what are the options for muscle systems? What are the pros and cons of Maya muscles? Are there more modern alternatives (plugins?) that I could investigate? I am really keen to get the next level of detail in a rig that really sell the realism. 

Many thanks in advance 

Will


mikael persson

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Mar 29, 2017, 10:00:32 AM3/29/17
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Not really an answer to your question, but these people have a robust solution that might help point you in the right direction.
You can get it for free for testing purposes.

Mikael

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Morgan Loomis

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Mar 29, 2017, 6:31:41 PM3/29/17
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Maya muscle has some nice deformers but a lot of limitations if you're wanting a photoreal simulation. If you're looking for proper state of the art muscle simulation check out http://zivadynamics.com/, if you want to stick with vanilla maya you can use ncloth to approximate this sort of setup, there's a good tutorial on https://www.cgcircuit.com/index.php which I can't seem to link to, just search for ncloth muscle. Any muscle process you choose is still going to be pretty time intensive to set up and maintain.

A FACS system is attainable through maya's basic blendshapes, but is also time intensive as it involves scupting a lot of targets and combos. I'd recommend http://www.riggingdojo.com/ for FACS training.

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