Hi Guys,
Just scoping out what would be involved in creating a high end Character rig.
I believe a FACS based blend shape facial rig is still top of the range. Obviously the latest updates to Maya will do a lot to facilitate this (corrective blends/ posed space deformation)
But are there any good learning/reference resources that people know of - that can show me the ropes of how these tools would be used to create a high detail facial rig?
Secondly what are the options for muscle systems? What are the pros and cons of Maya muscles? Are there more modern alternatives (plugins?) that I could investigate? I am really keen to get the next level of detail in a rig that really sell the realism.
Many thanks in advance
Will