Nothing personal to you, but I'm gonna rant a bit...
This "x is built for quality not speed" rhetoric is completely counter to how entertainment production works. It's something devs say when they are weirdly insulated from professional scrutiny and consequences. It's a way to re-framing a shortcoming, and we don't need to buy in to bullshit that negates the value of our work.
We get to what we need through iteration. If we need to wait for a solver, we iterate less, the work suffers and everybody is less happy.
None of us get to say "well that's physically accurate so I'm not taking notes, this is done now". The original post decribes Aero as unusably slow. That's just stress, and not a route to any sort of 'quality'.
When Arnold was new, Marcos Fajardo was pushing a simmilar line "machine time is cheaper than artist time", the idea being that the accuracy of unbiased pathtracing meant that the lighter did less work...people parroted lines across the industry about the superiority of unbiased rendering...In reality waiting for the machine time took up a vast amount of artist time, meaning less play and experimentation, and to hit a render deadline we'd start turning down ray bounces and secondary ray intensities and tweaking shaders to be faster, dropping subdivision levels...all of those concessions would reduce the quality and accuracy that was supposed to be the advantage of that renderer... while consuming artists time and attention with optimisations that degrade the physical accuracy.
Redshift is less 'accurate' than Arnold, my lighting is wildly better in redshift because I can make a lot of mistakes quickly....If I tried to render some of the scenes that I am currently rendering in Redshift with Arnold, the quality might be nice but we could not deliver and I would lose my job. Embergen is fast and rough,
90% of the time I just need elements, rather than hero sims I get to what I need quickly... Getting those elements quickly is gold, that leaves time and attention for sims that need a more customised solution, in Houdini...Axiom might be in a sweet spot.
If an physically more accurate solution (to any of these problems) is fast, that's preferable obviously.