Is there are way to completely hide the primary visibility of objects in an AO pass in Vray using the standard dirt map technique? But still have those objects contribute to the pass?
Basically if you have an object sitting on a plane and want one AO pass for just the object but have the plane cast occlusion rays on it, then another pass that is the opposite, so you have only the plane and the occlusion effects of the objects on the plane,
can this be done with render elements? Or is it necessary to do another render pass with primary viz turned off for the object?
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That's the conclusion I've also come to. Thanks.