If you select the shape instead of the particle components it confuses the component creation. You can recreate, selecting ALL the particles, or go to nComponent2 created for the constraint and set componentType to Point.
Duncan
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Increase the strength on the constraint. The distance between the particle and the surface will tend to be preserved if you do this. Also the tangent strength controls the degree to which the link is forced to be along the surface normal. You need at least a little tangent strength for the slide on surface constraint to work I think. For even higher locking of the length you might need to increase substeps on the solver. As long as the particles are emitted at the desired distance from the surface it should work. Something you might also find useful is the restlength control on the constraint. You can set it to a fixed distance, or you can scale the initial rest length created from the particle birth position. Setting the restLengthScale to 0.1 will pull the particles closer to the surface( this can be animated over time as well). Adding some damp on the constraint will also help to avoid vibrating.