Soft modification tool with multiple inputs

127 views
Skip to first unread message

joiec...@gmail.com

unread,
Mar 22, 2021, 5:19:42 AM3/22/21
to maya_he3d
Hi there,
I need to use the soft modification deformer in a procedural geometry made with MASH.
So, the tool works perfect for my needs when I select a vertex and apply it. but I would need to use it procedurally, so it works when I substitute the geometry with another similar one (kind of changing a low polygon version with the high polygon one).
That works perfect if I apply the tool globally to the object instead of a vertex, so when I change the geometry, it still works.
But I really need control on where it affects, so I would need the good thing of selecting the vertex I need, but the good thing of applying it globally.
So I thought the vertex connected to the deformer would appear in the coonection editor somehow..., but NOT.
Do you know of any method to make that work?, Any workaround?
Thanks in advance.

stephenkmann

unread,
Mar 22, 2021, 11:16:08 AM3/22/21
to maya...@googlegroups.com
Does not placing the the "fallOffCenter" X Y and Z not do what you want? 

--
You received this message because you are subscribed to the Google Groups "maya_he3d" group.
To unsubscribe from this group and stop receiving emails from it, send an email to maya_he3d+...@googlegroups.com.
To view this discussion on the web visit https://groups.google.com/d/msgid/maya_he3d/0e76cc68-1788-4776-9a2a-cc3c3ed1516bn%40googlegroups.com.


--

joie

unread,
Mar 22, 2021, 1:02:57 PM3/22/21
to maya...@googlegroups.com
Yes, it does the job with ONE place. You can't put several centers for the deformation without actually selecting mesh components (which breaks my need for a procedural approach)

You received this message because you are subscribed to a topic in the Google Groups "maya_he3d" group.
To unsubscribe from this topic, visit https://groups.google.com/d/topic/maya_he3d/LpJykCJ1Wk8/unsubscribe.
To unsubscribe from this group and all its topics, send an email to maya_he3d+...@googlegroups.com.
To view this discussion on the web visit https://groups.google.com/d/msgid/maya_he3d/CAASZO1cZs_3QvJ%2BdecxTAEz0Vpy%3DfYSe-qXHe%3DgQT0T0BFe_Ww%40mail.gmail.com.


--
Visita mi blog: 3djoie.blogspot.com

stephenkmann

unread,
Mar 22, 2021, 1:34:06 PM3/22/21
to maya...@googlegroups.com
Sorry I think I'm confused as to what you are actually doing.

 I thought you were using the component selection to find the placement. but then just applying the deformer to the entire geo(s)

Can one softMod actually have multiple centers?




joie

unread,
Mar 22, 2021, 1:35:39 PM3/22/21
to maya...@googlegroups.com
If you select several vertex, then YES, it can have multiple centers.

desig...@gmail.com

unread,
Mar 22, 2021, 8:44:48 PM3/22/21
to maya...@googlegroups.com
Maybe you need to apply the deformers globally, but either paint weights, or use the membership tool.

R

Steve Davy

unread,
Mar 24, 2021, 12:56:49 PM3/24/21
to maya...@googlegroups.com
Could put the deformer on a proxy object and apply that as a wrap deformer to your target geo?

May depend how precisely you need to select vertices.


From: maya...@googlegroups.com <maya...@googlegroups.com> on behalf of joiec...@gmail.com <joiec...@gmail.com>
Sent: Monday, March 22, 2021 2:19 AM
To: maya_he3d <maya...@googlegroups.com>
Subject: [maya_he3d] Soft modification tool with multiple inputs
 

joiec...@gmail.com

unread,
Mar 30, 2021, 4:50:02 AM3/30/21
to maya_he3d
As far as I know, the wrap deformer also works on the selected mesh, if the mesh changes, the wrap doesn't work anymore. so the problem remains the same.

Steve Davy

unread,
Mar 30, 2021, 12:43:48 PM3/30/21
to maya...@googlegroups.com
You'd need to put your new geometry inside the wrap's deformer set (a simple one click step in the relationship editor).


Sent: Tuesday, March 30, 2021 1:50 AM
To: maya_he3d <maya...@googlegroups.com>
Subject: Re: [maya_he3d] Soft modification tool with multiple inputs
 

joie

unread,
Mar 31, 2021, 5:16:59 AM3/31/21
to maya...@googlegroups.com
How could I forgot that? O_o
Thanks! LOL

You received this message because you are subscribed to a topic in the Google Groups "maya_he3d" group.
To unsubscribe from this topic, visit https://groups.google.com/d/topic/maya_he3d/LpJykCJ1Wk8/unsubscribe.
To unsubscribe from this group and all its topics, send an email to maya_he3d+...@googlegroups.com.
To view this discussion on the web visit https://groups.google.com/d/msgid/maya_he3d/BYAPR07MB5861FC80A5E78268C286E5C4DD7D9%40BYAPR07MB5861.namprd07.prod.outlook.com.

stephenkmann

unread,
Mar 31, 2021, 2:52:37 PM3/31/21
to maya...@googlegroups.com
also, in 2022 you can use * as your tag set. and it should include all components


joie

unread,
Apr 1, 2021, 12:33:14 PM4/1/21
to maya...@googlegroups.com
I will have to try that with various inputs, or may be use a choice node for the inputs and see if that still works.

Reply all
Reply to author
Forward
0 new messages