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Anyone know how to get the equivalent of a Use Background shader out of Vray?
I'm looking for the same behavior where in a single pass I can get holdout in all four channels.
I suspect it's done with the Material Wrapper, but I don't seem to be able to get the holdout working in the alpha as well as the RGB no matter which settings I use in the Matte Properties. I can either get alpha or no alpha on my holdout objects, but can't find a way to get black hole from them which is what I need for comping.
Steve Davy
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Feb 14, 2015, 2:50:05 AM2/14/15
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Doh, never mind. Setting Alpha Contribution to -1 was what I needed.
Anyone know how to get the equivalent of a Use Background shader out of Vray?
I'm looking for the same behavior where in a single pass I can get holdout in all four channels.
I suspect it's done with the Material Wrapper, but I don't seem to be able to get the holdout working in the alpha as well as the RGB no matter which settings I use in the Matte Properties. I can either get alpha or no alpha on my holdout objects, but can't find a way to get black hole from them which is what I need for comping.
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