any chance you work on a MacOS X version of Maya?
Between OSX 10.5 and 10.6, Apple changed the default
gamma from 1.8 to 2.2, maybe this slipped ADSKs notice?
Cheers
tim
On 23.01.2011 06:13, Gary Jaeger wrote:
> Here is an annotated render and comp that might help explain. notice the 8bit textures that are set to sRGB in maya seem to actually being interpreted as gamma 1.8
>
>
>
. . . . . . . . . . . .
Gary Jaeger // Core Studio
86 Graham Street, Suite 120
San Francisco, CA 94129
415 543 8140
http://corestudio.com
Yeah that's what I was wondering. But still seems crazy to only have the one sRGB profile without a way to modify it
. . . . . . . . . . . .
Gary Jaeger // Core Studio
86 Graham Street, Suite 120
San Francisco, CA 94129
415 543 8140
On Jan 23, 2011, at 2:42 AM, Tim Leydecker <baue...@gmx.de> wrote:Hey Gary,any chance you work on a MacOS X version of Maya?Between OSX 10.5 and 10.6, Apple changed the defaultgamma from 1.8 to 2.2, maybe this slipped ADSKs notice?Cheers
*bug in Maya/MacOS *.exr file write out
*bug in Maya/MacOS sRGB interpretation
*workflow miscellaneous for using a mix of 8bit and 32bit files
*workflow miscellaneous for using color managment
Mind you, it�s most likely we all know about linear workflow
but it is a pain in the arse to do it in Maya.
Please log a bug (or two) and keep us updated if you find the
sRGB source profile or ways to use a custom LUT.
Cheers
tim
On 23.01.2011 22:22, Gary Jaeger wrote:
> Thanks Phin. Did you see the image? I do understand the color management and linear workflow, but as far as I can tell I have two problems, at least on the mac side:
>
> 1. maya is saying it's using an sRGB profile but it's actually using a gamma 1.8 profile. I can get around this a few ways (convert the sRGB files in nuke or add a gamma .818 in maya)
> 2. maya is modifying the color somehow when it's writing a 32 bit linear .exr file. The color is correct for 32 bit linear tif files. the only way to solve this is to not use .exr
>
> btw I think using the lens shader and gamma nodes is no longer necessary if you're using maya's new built in color management. that was necessary before maya supported color profiles for file nodes
>
> On Jan 23, 2011, at 12:23 PM, Phinnaeus OConnor wrote:
>
>> I've just recently started using sRGB colour management system in Maya 2011 with the profile set to linear as maya and MR renders in linear colour space, The sRGB setting to compensate because our monitors work in sRGB.
>> If you are rendering, using FG or HDRI out to 8bit tiff, tga etc, then you need to hook up a mia_exposure_simple MR lense shader in to the camera and turn up the gain and knee settings to 1, bring the compression down to 0 and leave the gamma at the default 2.2. If you use the Physical Sun Sky light rig then it automatically puts in the mia_exposure_simple in for you, just remember to change theses settings.
>>
>> This should hopefully sort out your colour space problems, don't forget to select the linear option when bringing in textures too
>>
>> Remember If you are rendering to to 32bit exr etc, then don't forget to take off the lense shader before rendering.
>>
>> Hope this helps
>>
>> Phin
>>
Mind you, it´s most likely we all know about linear workflow
but it is a pain in the arse to do it in Maya.
Please log a bug (or two) and keep us updated if you find the
sRGB source profile or ways to use a custom LUT.
Yes, Maya is "almost �pefect" (tm tim leydecker, 2010, all rights
reserved, including the right to spell this �pefekt).
not funny.
Cheers
tim
On 24.01.2011 17:06, Gary Jaeger wrote:
> On Jan 24, 2011, at 2:09 AM, Tim Leydecker wrote:
>
>> Mind you, it�s most likely we all know about linear workflow
>> but it is a pain in the arse to do it in Maya.
>
> yeah, the frustrating thing is that the framework they implemented works quite well. We just need more color profiles (see nuke grab attached) and some mechanism for creating our own.
>
>
>>
On Monday, January 24, 2011, Tim Leydecker <baue...@gmx.de> wrote:
> Thanks for the info, Gary.
>
> Yes, Maya is "almost 郡efect" (tm tim leydecker, 2010, all rights
> reserved, including the right to spell this 郡efekt).
>
> not funny.
>
> Cheers
>
> tim
>
>
>
> On 24.01.2011 17:06, Gary Jaeger wrote:
>
> On Jan 24, 2011, at 2:09 AM, Tim Leydecker wrote:
>
>
> Mind you, it愀 most likely we all know about linear workflow
-and the fact its really easy to setup colour management in maya 2011 (under
windows and linux, OSX seems to have some issues)
----- Original Message ----
From: Ryan O'Phelan <desig...@gmail.com>
To: "maya...@googlegroups.com" <maya...@googlegroups.com>
Sent: Wed, January 26, 2011 2:44:06 PM
Subject: Re: [maya_he3d] sRGB profile in maya color management
On Jan 26, 2011, at 6:44 AM, Ryan O'Phelan wrote:
> I would be interested in hearing a good reason to render in anything
> other than linear space out of maya, especially in a nuke workflow.
> I'm not saying you shouldn't, just that I can't think of a single
> reason for it.
. . . . . . . . . . . .
Doesnt make sense, has anyone else had this problem?
Phin
----- Original Message ----
From: Gary Jaeger <ga...@corestudio.com>
To: maya...@googlegroups.com
Sent: Wed, January 26, 2011 5:13:13 PM
Subject: Re: [maya_he3d] sRGB profile in maya color management
But I need to render some multiple ID passes...
Does anyone know of a batch render preview script for M2011
Cheers in advance
"Preview Animation"
This�ll have Maya render the sequencelength, as set in the rendersettings,
right into the RenderView. Showing the 8bit image but dropping all the
rendered results into your "renderimages"/tmp folder, even if 32bit.
E.g., you could render locally, into your renderview and grab the
images from the tmp folder. No script needed.
Cheers
tim
http://img1.brigitte.de/asset/Image/mode/mode-trends/Maenner-in-Badehosen/badehosen-5.jpg
cheers
tim