Just checking; we've been using alembic to store unconnected points for a while now (think like a frozen frame of particles) from houdini to houdini, or houdini to our renderer, all works great, can load 2 million points within seconds.
Assumed it'd work with Maya too, having left maya locked up for 40 mins I'm guessing it doesn't work. Unless I'm missing a trick, which is highly likely.
Tried using AbcImport, getting lock up. Have tested houdini engine and loading points direct from a houdini HDA, it makes a nucleus node filled with particles, works great.
Is there a way to make maya do the same direct from an abc file? Any other ideas?
-matt