The scale parameter in the ncache node controls the speed. You can animate that and tweak the animation curve.
I tried it on nparticles too after reading your other post and it seemed to be working there as well. The file crashed on me so couldn't send you that one. It was the "fireworks" asset from Visor. Just make sure you turn off nucleus for cache to evaluate properly.
Yeah, values higher than 1 will stretch the sim by that amount and vice versa. 0.5 will shrink a sim of 100 frames to 50 frames since its being multiplied by 1/2.
You're welcome!
Yeah I guess that depends. I used to find the old method non intuitive so...
;-)
You can just connect an animation curve to the time attribute of the cache. I usually make a new att then set a linear key, then connect the curve out to time at on the cache. It was a eureka moment when I first did it.
Ryan
You can just connect an animation curve to the time attribute of the cache. I usually make a new att then set a linear key, then connect the curve out to time at on the cache. It was a eureka moment when I first did it.