http://forums.cgsociety.org/showthread.php?t=845305
Vray does have MultiMatte but it is very manual and only writes to rgb
of an exr layer(not a) which is annoying and requires more setup time
and will have naming issues.
-deke
On Thursday, August 26, 2010, Ryan O'Phelan <desig...@gmail.com> wrote:
> Any of you guys know a good way to get an anti-aliased object ID pass out of Vray?How about a coverage pass?
In the next few days I'll be posting djVRayCreateMatteLayer.mel on my
blog. It attempts to emulate the functionality of the materialMatte
script using vray elements - specifically the MultiMatte element. As
Deke already pointed out there are some limitations with MultiMatte but
my script does a reasonable job of working around those
limitations/anoyances and provides a useful way to quickly generate and
organize your matte passes. I'm already using it in production, but just
wanted to clean up the code before I share it. More details in a few
days (1 week tops).
David
http://forums.cgsociety.org/showthread.php?t=845305
Vray does have MultiMatte but it is very manual and only writes to rgb
of an exr layer(not a) which is annoying and requires more setup time
and will have naming issues.
-deke
On Thursday, August 26, 2010, Ryan O'Phelan <desig...@gmail.com> wrote:
> Any of you guys know a good way to get an anti-aliased object ID pass out of Vray?How about a coverage pass?
David
Thanks david for posting this, look forward to using it.
KM
On 01/09/2010 8:39 AM, "David Johnson" <da...@djx.com.au> wrote:
Its in its early stages and I'm probably going to keep refining the process, but its does take some of the burden out of creating lots of mattes.
If you find mistakes let me know.
One of the things I'm looking at is whether there is some way to get some more functionality into the rendersettings render elements tab its self. I made a suggestion on the Chaos Group forums so it may even be added in future.
David
Ryan O'Phelan wrote:
>
> David,
> Just saw your djVRayCreateMatteLayer.mel post on your blog. You ...