nParticles drive fluids?

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Gary Jaeger

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Jan 22, 2016, 11:22:04 AM1/22/16
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I know you can use Fluids to drive your nParticles, but can you go the other way round? If I have an nParticle sim I’m basically happy with in terms of it’s basic flow, shape and speed, but now want it to be more “fluidy” (smoke, wispy, etc all that stuff you get with fluids) Is that possible? So the fluids now flow along basically as the nParticles do?

Gary Jaeger // Core Studio
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Duncan Brinsmead

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Jan 22, 2016, 8:07:26 PM1/22/16
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Yes… you can use your particles as an emitter on an autoresize fluid. (fluid->emit from object… set the emitter type as particle and set the max distance)

On the fluid you probably want to emit both density and speed, using inherit to get the speed from the particles. Also you should use high density dissipation on the fluid, perhaps values > 10.

 

Duncan

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Hafiizh

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Jan 23, 2016, 10:50:31 AM1/23/16
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you can make particles add density/velocity/color etc to a fluid grid.


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