I have a project coming up where I may want to emit nParticles from a texture and goal them to the same point they are emitted from (in order to use their meshing capabilities to create, well, a model of a mesh!).
Can anyone point me in the right direction to achieve something like this? I don't think the emission part will be a problem, but I'm not sure how to get them to "stick" to the emitting surface in the same spot so that I can deform the emission geometry and have them move with it, which is what I'm going to want to do.
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I have a project coming up where I may want to emit nParticles from a texture and goal them to the same point they are emitted from (in order to use their meshing capabilities to create, well, a model of a mesh!).
Can anyone point me in the right direction to achieve something like this? I don't think the emission part will be a problem, but I'm not sure how to get them to "stick" to the emitting surface in the same spot so that I can deform the emission geometry and have them move with it, which is what I'm going to want to do.
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Are you here all week Matt?