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You can use this snippet to get all node types a plugin registers:
from maya import cmds
# set plugin name
plugin_name = 'mtoa'
# get all node types registered by the plugin
plugin_nodes = cmds.pluginInfo(plugin_name, q=True, dependNode=True)
# list all plugin node types
plugin_nodes_in_scene = cmds.ls(type=plugin_nodes)
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