MASH map helper and projection axis

768 views
Skip to first unread message

Steve Davy

unread,
Mar 16, 2017, 9:46:16 PM3/16/17
to Maya Group

I'm a bit confused about the relationship between the Strength Map's Map Projection Axis attr and the Map Helper.


When a Map Helper is created, this provides a plane that visualizes the direction of the Strength Map's projection, and is also very handy for animation purposes.


However, I would expect that this would then disable the Map Projection Axis attribute, or at least cause the Map Projection Axis to have zero effect. However, this doesn't seem to be the case -- the Map Projection Axis attr remains accessible, and changing its type even after creating a Map Helper seems to affect how the Strength is being calculated.


Ian if you're listening can you throw some light on this, or anyone else?

Steve Davy

unread,
Mar 16, 2017, 9:51:39 PM3/16/17
to maya...@googlegroups.com

Wait, duh, I think it automatically switches to UV when you create the Map Helper, but the other options remain available. It's obvious now.


Here's another question -- should an animated texture as the Strength Map have stable results?


I've had good results with a baked frame sequence with a network of just a few hundred points. However, am now attempting one with about 10,000 points and an animated ramp as the source of the Strength Map. It's doing what I want but with a whole lot of jitter in the points.


Do I need to bake out frames?




From: maya...@googlegroups.com <maya...@googlegroups.com> on behalf of Steve Davy <stevi...@hotmail.com>
Sent: Thursday, March 16, 2017 6:46 PM
To: Maya Group
Subject: [maya_he3d] MASH map helper and projection axis
 
--
You received this message because you are subscribed to the Google Groups "maya_he3d" group.
To unsubscribe from this group and stop receiving emails from it, send an email to maya_he3d+...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Ian Waters

unread,
Mar 17, 2017, 5:32:52 AM3/17/17
to maya...@googlegroups.com
Yeah that should be fine. 

What node is the strength map on? Or could you send a scene for me to take a look?

Cheers,
Ian

Ian Waters

unread,
Mar 17, 2017, 5:35:24 AM3/17/17
to maya...@googlegroups.com
Also did you try adding the ramp as a projection texture? This ‘overrides’ using UV, X Y or Z projection.

That way the bounding box of the texture is fixed (and not dependent on the MASH network’s bounding box, which could be changing, which could lead to jitter).

Best,
Ian

Steve Davy

unread,
Mar 17, 2017, 3:44:43 PM3/17/17
to maya...@googlegroups.com

Hi Ian,


First email seemed to die, so here it is again.


The texture, a radial ramp, is affecting a merge node between two networks with mesh distribution. The source mesh has scatter distribution, the destination is set to voxel. Have a look at the attached movie


The ramp is simply animating its black and white points in a sweep projected down the axis of the frame mesh. As you can see it basically works, but I'm getting weird behavior at certain frames (like frame 285) where a number of the merged points are popping to other places in the mesh, then back again. The "bad" frame numbers seem to be consistent.


Baking out a frame sequence didn't fix the problem so it seems it's not texture related. Should this work with a voxel-type mesh distribution?






From: maya...@googlegroups.com <maya...@googlegroups.com> on behalf of Ian Waters <water...@gmail.com>
Sent: Friday, March 17, 2017 2:32 AM
To: maya...@googlegroups.com
Subject: Re: [maya_he3d] MASH map helper and projection axis
 
blast13.mov
Reply all
Reply to author
Forward
0 new messages