Re: [maya_he3d] Abridged summary of maya_he3d@googlegroups.com - 4 updates in 2 topics

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Steve Davy

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Dec 8, 2024, 6:07:29 PM12/8/24
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If I need what was driving the values and creating the extrude’s result I could fix it any number of ways (expression, plus minus average). The problem is there is no rhyme or reason for it not working out of the box, and all I’m sure of is that it’s not a fixed offset from the mopath result. So without knowing the formula it’s impossible to fix it. 

On Dec 8, 2024, at 2:18 AM, maya...@googlegroups.com wrote:


Steve Davy <stevi...@hotmail.com>: Dec 07 09:24PM

Yep, I got the exact result you described 🙁
________________________________
From: 'Tim Leydecker' via maya_he3d <maya...@googlegroups.com>
Sent: Friday, December 6, 2024 2:59 AM ...more
Tim Leydecker <baue...@gmx.de>: Dec 08 04:53AM +0100

Thanks for checking!
 
 
Now I need to go and find that good old bug report form link
I kept bookmarked/open tab for many years.
 
Maya is still the backbone for processing files in many ...more
Steve Davy <stevi...@hotmail.com>: Dec 07 09:14PM

You'd think that within the same application a curve's 0-1 value would result in the same output from different parts of the program, but not Maya.
 
Using a motion path's U value to drive the max ...more
Jason Stansbury <ja...@jasonstansbury.com>: Dec 07 04:46PM -0600

Would using a null along path and applying a set driven key to normalize or
fit the range work?
 
Jason Stansbury
jasonstansbury.com
c713.291.5572
 
 
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