Stop UV Animation

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Maya lover

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May 26, 2015, 10:18:59 PM5/26/15
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Hello,
I am trying to rearrange the uv texture of animated character or object but uv Also gets the animation and changes itself on per frame. How can I stop this ?

Phinnaeus OConnor

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May 26, 2015, 11:08:58 PM5/26/15
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Hi, the normal workflow is you need to create the UV's before skinning the Character.

But there is a work around using the transfer attributes tool (Select 'component' in the sample space options) 

Unfortunately because transfer attributes still needs to be connected for your new U'Vs to stick to the geo it will make the rig heavy to animate and you can't change its order in the inputs stack (thanks Maya!) so you need to do this fix:

Every object has a “shape orig” node which represents what an object was before it was deformed. 

1. Select your rigged object, in the hypergraph hit options/display/ hidden nodes & shape nodes
2. You’ll see a hidden node which is your Orig node, or what your object was before rigging.
3. In the orig node’s attribute editor under object display, uncheck ‘intermediate object’
4. Your Orig node is now accessible.
5. Apply your UV transfer attributes to it – then delete it’s history.

Hope this helps

P
 
Phinnaeus O'Connor Ltd
3D Animation for TV and Film




From: Maya lover <kumar.p...@gmail.com>
To: maya...@googlegroups.com
Sent: Wednesday, 27 May 2015, 3:18
Subject: [maya_he3d] Stop UV Animation

Hello,
I am trying to rearrange the uv texture of animated character or object but uv Also gets the animation and changes itself on per frame. How can I stop this ?

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Stephen

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May 27, 2015, 8:15:04 AM5/27/15
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If this is a case of post bind uvs causing the issue.   
 You can also just select the bound geometry  after adjusting your uvs and use delete - delete by type -   Non deformer history 
 
 It will keep your bind and any other deformers you have applied but delete out the history of the uv change etx 

 Also check that the uvs haven't been keyed.   
 You can select the uvs in the uv editor and then open the graph editor and see if you have keys set. And delete them.  

Hth. 


-=s 




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