And another Vray question:
Is there a way to get simple, single-sided behavior of a surface in Vray?
As simple as setting a surface to single sided and having the renderer only see it from one side? I know this was possible in Maya's renderer and so far as I recall in mental ray as well. But Vray seems to ignore "Single Sided" in the ordinary render stats.
All I want is a blocking piece of geo that renders with alpha when the camera is on one side of it, and is completely invisible in RGBA when the camera is on the other side of it.
Messed about with an object properties node thinking I could get it that way, but can't see any way to do it.
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Thanks! What a hassle for something that was previously just a single check box!
--And another Vray question:
Is there a way to get simple, single-sided behavior of a surface in Vray?
As simple as setting a surface to single sided and having the renderer only see it from one side? I know this was possible in Maya's renderer and so far as I recall in mental ray as well. But Vray seems to ignore "Single Sided" in the ordinary render stats.
All I want is a blocking piece of geo that renders with alpha when the camera is on one side of it, and is completely invisible in RGBA when the camera is on the other side of it.
Messed about with an object properties node thinking I could get it that way, but can't see any way to do it.
You received this message because you are subscribed to the Google Groups "maya_he3d" group.
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