Trying something a little ambitious here, which is to to use an animated mesh as the input for a MASH network. Coming across two problems.
1) It's a simple walk cycle but the character geo is relatively heavy and complex with no easy to way to clean it up (at least at this stage there is no time to do that). The mesh distribution mostly works fine set to Scatter, but there are certain frames where all the points suddenly cluster in one spot, then redistribute again properly on the next. I don't know what's causing this -- any suggestions? I've cached the geo, slowed down the animation and tried a few other things but to no avail.
2) I then also want to create a second network and merge it with the first. A simple merge also works fine, but I want to also incorporate a falloff object to "build" the character from the feet up by animating the falloff object travelling up the character. This is very much like Ian's "FORM" tutorial here:
Substitute the text for my walking character and you've basically got the effect I want. However, I'm currently unable to get this to work properly, with points merging well outside of the falloff object and generally just making a bit of a chaotic mess.
I realizing I may be pushing the envelope here and/or there may be reasons the falloff in particular is never going to work, but hoping someone can at least let me know if this is possible!
Using Maya 2016.5.
That's the basic setup I've been using. Can't test your Maya scene though -- looks like this is a 2017 file and I'm on 2016.5. MASH works a bit differently in 2017. No Repro nodes in 2016.5.
Trying something a little ambitious here, which is to to use an animated mesh as the input for a MASH network. Coming across two problems.
1) It's a simple walk cycle but the character geo is relatively heavy and complex with no easy to way to clean it up (at least at this stage there is no time to do that). The mesh distribution mostly works fine set to Scatter, but there are certain frames where all the points suddenly cluster in one spot, then redistribute again properly on the next. I don't know what's causing this -- any suggestions? I've cached the geo, slowed down the animation and tried a few other things but to no avail.
2) I then also want to create a second network and merge it with the first. A simple merge also works fine, but I want to also incorporate a falloff object to "build" the character from the feet up by animating the falloff object travelling up the character. This is very much like Ian's "FORM" tutorial here:
Substitute the text for my walking character and you've basically got the effect I want. However, I'm currently unable to get this to work properly, with points merging well outside of the falloff object and generally just making a bit of a chaotic mess.
I realizing I may be pushing the envelope here and/or there may be reasons the falloff in particular is never going to work, but hoping someone can at least let me know if this is possible!
Using Maya 2016.5.