Maya area light invisible to V-Ray?

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Steve Davy

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Feb 12, 2014, 9:09:55 PM2/12/14
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Still trying to figure out the V-Ray forum, so in the meantime:

Is there a way to make a Maya area light invisible to V-Ray?

That is, I want its illumination but I don't want it to render. V-Ray lights have a Visible toggle in their attrs, but Maya lights are lacking this. So, currently I have an area light between the camera and my rendering objects and I'm getting an unwanted black rectangle where the light is.

Christian Laskawi

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Feb 13, 2014, 2:21:54 AM2/13/14
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Why you are using maya area lights?
VRay has its own area light... Vray rectangle light.
There is an invisible option.
Regards

mobilemail - Christian Laskawi - Chris...@crissy.de
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Steve Davy

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Feb 13, 2014, 2:55:21 PM2/13/14
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I can't recall why I used a Maya area light versus a V-Ray light but I know there was a reason.

Do you know of a way to make it invisible to V-Ray?

Thanks.


From: christia...@gmail.com
Date: Thu, 13 Feb 2014 08:21:54 +0100
Subject: Re: [maya_he3d] Maya area light invisible to V-Ray?
To: maya...@googlegroups.com

Christian Laskawi

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Feb 13, 2014, 3:04:49 PM2/13/14
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No sorry, i never used maya/mr area lights with vray.
I think it is the same with shaders. Its the best and optimized way using just vray shaders when u are using vray as renderer.... The same with lights... My tip, change the lights! 1-2 hours... Relight and you get more performance, and all vray features like invisibility etc. 
Regards

mobilemail - Christian Laskawi - Chris...@crissy.de

Gary Jaeger

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Feb 13, 2014, 4:02:35 PM2/13/14
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Steve-

in the AE for your area light, do Attributes > Vray > Light Attributes

then check “Invisible”

Gary Jaeger // Core Studio
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http://corestudio.com

Keith Rogers

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Feb 13, 2014, 5:02:00 PM2/13/14
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Dammit Gary I was gonna say that!  ;)

But I would also agree with Christian and keep everything VRay.

Gary Jaeger

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Feb 13, 2014, 8:04:54 PM2/13/14
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well, sure. I would agree with that as well :)

Steve Davy

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Feb 14, 2014, 4:07:14 PM2/14/14
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Thanks, Gary -- that's what I was looking for.

So far as "keeping everything native" -- I probably agree at an intuitive level that this is a good idea. It was the same for Mental Ray.

However, if something works then is there any intrinsic reason not to use Maya features with a renderer that apparently supports them? If you don't experience any problems then the rule seems superfluous.


From: keithrog...@gmail.com
Date: Thu, 13 Feb 2014 22:02:00 +0000
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