You can’t get self collision even info currently. However perhaps this thread will help you:
http://forums.cgsociety.org/showthread.php?f=86&t=925162
Duncan
You should be able to do what you are after… it sounds like you want collision events between the water and the geometry it collides with, rather than the internal sph “self collisions”(which aren’t exactly self collisions anyways). Collisions between particle systems or particles and rigids or cloth all generate events. Self collisions could generate an enormous number of events if we included them(especially if sph self interaction was included). It could be a drag on simulation speed. However it might be feasible at some point to optionally flag particles that had collided the last step.
Duncan
Does the attached (maya2011) file work for you? It is a simple scene with a collision event where some sph nParticles collide with a torus and die and emit into a second nParticle system where they collide. Note that it helps to keep the two particle systems from colliding with each other(either by turning off collisions on the second system or using a collide exclude constraint), otherwise the collision between systems will generate more events.