If you select that nurbs plane and do create hair system, do the resulting hairs flip during the animation?
Double check that the follicles input surface connection is from the nurbs plane and not some other construction history element. Perhaps there is some history downstream of the plane between the nurbs and the follicles?
With older cuts of Maya there were some flipping issues due to some degenerate problems along some axis, however I think these were all fixed by Maya2011. These problems would typically be that for a specific 90 deg axis aligned orientation the follicles would flip when exactly at that rotation..just making the rotation slightly non-axis aligned would remove the problem.
Duncan
If the hair follicles flipped the hair would also flip. If the hair appears to work I would examine the difference of the create hair follicle connections with yours. Ignore the connections between the follicles and the hairsystem, however the connections to the nurbs and the follicle transform’s translate/rotate are important. Also do not parent the follicles to anything(although you can and should parent objects to the follicles).