I'm now having to learn Xgen.
In what I consider to be a mind blowing limitation, it is necessary to have the Lamber1 default shader assigned to a model in order to be able to interactively paint maps for density etc.
With this 40 year old shader model assigned and with a lot of the map black, it's effectively impossible to see model topology even at the most basic level (e.g INSIDE the mouth, versus OUTSIDE.
Is there any trick I can use to have this shader assigned but somehow get the viewport to display something else, and/or force ANY kind of specularity on the Lambert? I'm not aware of anything that can do this -- the only tricks I can think of require rendering
and that's simply too inefficient for interactive groom development.