[4-4] - NeXT
------------
Similar to the UNIX versions in that the executable can be
downloaded and you must use the .WAD file from your DOS copy of the
game.
[4-5] - Mac/Power Mac
---------------------
This is a fairly recent release, but is quite impressive.
The Mac versions of Ultimate Doom and Doom 2 play just like their DOS
counterparts. Resolution on the Mac versions of Doom is much higher
than the DOS versions. They are compatible with DOS v1.9. The Mac
versions support network and modem play. They can talk to the DOS
versions of the game so it is possible to have a PC-MAC Deathmatch.
[4-6] - Sega 32X
----------------
This was the first port to a DMG. The result was a rather
poor translation. Only the first 2 episodes were included and many of
the textures, enemies, and items were missing. Also, the display was
not full screen, but had a border around it. Recommended only for
Doom addicts.
[4-7] - Atari Jaguar
--------------------
This is another port to another DMG. The Jaguar, while
supposedly a powerful piece of hardware, also has a very poor
translation of Doom. This version is virtually identical to the Sega
32X version of Doom, except for the fact that its display is
full-screen. The Jaguar version of Doom can have up to 2 players when
used with a Jag-Link cable.
[4-8] - SNES
------------
The Super Nintendo saw one of the first respectable Doom to
DMG ports. While not amazingly excellent, SNES Doom is a worthy
translation. It has many of the items that were missing from the
other two DMG versions. The SNES version of Doom can be played with
2 players over the X-Band network.
[4-9] - PSX
-----------
This is the best version of Doom that I've seen, DMG or
otherwise. All of the lighting effects were redone for this version
as well as the sound. The lighting is simply amazing. And the sound
is phenomenal. If you have a PSX this version is recommended. The
PSX version of Doom can play up to 2 players with the PSX-Link cable.
[4-10] - PC - Win95
-------------------
This is Doom95. Basically the same as the DOS versions and
compatible with DOS v1.9. The major difference is that they run
native in Win95, can be run windowed, and allow resolutions up to
640x480. The DOS versions of Doom and Doom 2 only allow a resolution
up to 320x200. This version, which is still in beta, does not currently
have network support, but will have it upon release.
[4-11] - Nintendo 64
--------------------
The most mysterious of all the versions. Not much is known
except for the fact that Williams is doing this all-new version of Doom
exclusively for the N64. We'll have to see how it turns out.
------------------------------------------------------------------------
Section [5] - What Makes Doom 95 so Special?
------------------------------------------------------------------------
[5-1] - Direct-X
----------------
Direct-X is Microsoft's new standard for Windows 95 gaming.
Rather than having to program for specific video cards (of which there
are many) in order to get optimal performance out of Windows 95,
developers need only tell their program to talk to Direct-X. The
Direct-X API will take care of speaking to the hardware. The number of
games on the market that use Direct-X is currently quite small, but it
is growing rapidly. Some titles that currently require the use of
Direct-X are Mech Warrior 2 for Win95 and Zork Nemesis for Win95.
[5-2] - Higher Resolution
-------------------------
Doom has always suffered from a somewhat poor resolution.
Because it was running through DOS at standard VGA the graphics were
nothing to write home about. Then when the Mac versions came out with
higher resolutions the PC owners wondered when they'd be able to benefit
from higher resolution gaming. The answer is now. Doom 95 supports
resolutions of 320x200 (original DOS High-Res mode), 320x240, 640x400,
and 640x480. In order to switch between resolutions simply press the
F5 key.
[5-3] - Can Run Windowed
------------------------
Doom 95 has the ability to run windowed. No longer do you have
to go to a full-screen DOS window to play Doom through Windows 95.
Now you can play Doom while keeping an eye on your other important
applications or maybe just the local BBS. In any case, being able to
run Doom 95 in a window is a very nice thing. In order to switch to
a window you must hit ALT-ENTER.
[5-4] - Compatibility
---------------------
The openendedness of the Doom games have always been their
greatest advantage. Doom 95 maintains this advantage by being
compatible with all of the .WAD files that are available. Also,
Doom 95 is compatible with the DOS Doom versions 1.9.
[5-5] - Release Date
--------------------
Ultimate Doom 95 and Doom 2 95 were originally scheduled to be
out on store shelves by now. However they have been delayed again.
You can expect them by June/July if they are not delayed another time.
------------------------------------------------------------------------
Section [6] - System Requirements
------------------------------------------------------------------------
[6-1] - What do I Need to run Doom 95?
--------------------------------------
In order to run Doom 95 you will need at least a 486dx2/66 with
8 Megs of RAM and Windows 95. You will also require a video card that
can display a minimum of 256 colors at 640x480 in Windows 95. You will
also need at least 20 megabytes of free space on your hard drive for
the full version of Ultimate Doom 95 and approx. 25 megabytes for
Doom 2 95.
[6-2] - What do you Recommend to run Doom 95?
---------------------------------------------
In order to run Doom 95 optimally, in the highest resolution,
you should have a P90, with 8 Megs of RAM and Windows 95. You should
have at least a 1 Meg video card (2 Meg if possible) and at least a
16-bit soundcard, wavetable preferred.
------------------------------------------------------------------------
Section [7] - Multiplayer Modes
------------------------------------------------------------------------
[7-1] - Cooperative
-------------------
Cooperative mode consists of playing cooperatively. You and
up to three of your buddies work together to conquer each of the Doom
levels. In cooperative play it is possible to hurt your buds so you
must watch where you are shooting.
[7-2] - Deathmatch
------------------
By far the most popular method of playing Doom. In deathmatch
its you and up to three of your buds, but instead of working together
you are competing against each other. The object is to kill the other
players as many times as possible. Dead players will automatically
reappear on the playing field. You can set it to play with or without
monsters and with or without respawning items. When set to allow item
respawn it is possible to play one level all day. Item respawn means
that when an item is taken, another one will appear in its place 30
seconds later.
[7-3] - Modem
-------------
Modem play has a maximum of 2 players. As of yet there is no
modem play available in Doom 95, however it will be in the final release
version.
[7-4] - Network
---------------
Network play has a maximum of 4 players. As of yet there is
no modem play available in Doom 95, however it will be in the final
release version.
------------------------------------------------------------------------
Section [8] - The Weapons
------------------------------------------------------------------------
[8-1] - The Fists
-----------------
When all else fails you'll always have these. While fairly
weak, they're not gonna run out of ammo, and they are reliable. If you
get the berserk power-up, your fists become extremely powerful.
[8-2] - The Chainsaw
--------------------
The chainsaw may be one of the most amusing weapons in the game.
Once found you can use it in place of your fists to rip the enemies to
shreds. The chainsaw uses no ammo. It is a moderately powered weapon
and is good in close quarters combat.
[8-3] - The Pistol
------------------
This is the weapon that you start off with. The pistol is
fairly weak, but it is a good range weapon and can be used to kill
enemies at a distance. Uses bullets for ammo.
[8-4] - The Shotgun
-------------------
This weapon can be stolen from certain enemies or found. The
shotgun shoots out a spray which can be very damaging, especially at
close range. The shotgun uses shotgun shells for ammo.
[8-5] - The Super Shotgun
-------------------------
This version of the shotgun only makes an appearance in
versions of Doom 2. The super shotgun is double-barreled, hence
doubling the possible damage it can do, but it takes almost twice as
long as the shotgun to reload.
[8-6] - The Chaingun
--------------------
The chaingun is a typical gatling gun. It can fire off ammo
rounds very quickly causing much damage and keeping some enemies at
bay. The chaingun uses bullets for ammo. It can be found or stolen
from certain enemies.
[8-7] - The Rocket Launcher
---------------------------
The rocket launcher is the most powerful weapon in the shareware
versions of Doom. The rocket launcher is a very nice range weapon. You
must be careful no to be too close to the rocket when it impacts or you
will be hurt by the blast. The rocket launcher uses rockets for ammo.
[8-8] - The Plasma Gun
----------------------
This cool gun fires damaging plasma energy at your enemies.
It is rapid fire and can cause a good amount of damage. The plasma gun
uses cell packs for ammo.
[8-9] - The BFG
---------------
The BFG (otherwise known as the Big F**king Gun) is the most
damaging weapon in the game. Its only drawback is that it can be slow
in firing. However when the BFG does fire it uses 40 cells per shot
and causes massive amounts of damage, and usually killing the enemy.
------------------------------------------------------------------------
Section [9] - Cheat Codes
------------------------------------------------------------------------
[9-1] - What are the Cheat Codes?
---------------------------------
The cheat codes for Ultimate Doom and Doom 2 are as follows:
IDDQD God Mode
IDKFA All Keys, All Weapons, and Full Health
IDFA All Weapons, Full Health
IDBEHOLD [(A)llmap, (I)nvis, (B)erserk, (L)ight, in(V)ulnerability)]
IDDT Map Mode Toggle (Must be done on map screen)
IDSPISPOPD No Clipping, Doom
IDCLIP No Clipping, Doom 2
IDCLEVxx Level Warp (Doom = episode/map; Doom 2 = level)
IDMYPOS Returns your position in hexadecimal
IDCHOPPERS Chainsaw
Simply type in the above codes at any time during the game.
[9-2] - Can I Cheat in Deathmatch?
----------------------------------
NO.
------------------------------------------------------------------------
Section [10] - Problems With Doom 95
------------------------------------------------------------------------
As Doom 95 is still in beta, some users are experiencing various
problems with the software. Though none of these problems are life or
computer threatening they can be little annoyances. You can find
answers to some of the most commonly asked ones right here. If you have
a question that isn't listed here send it in per the instructions in
Section [11].
[10-1] - Why Can't I Use my Mouse With Doom 95?
-----------------------------------------------
Although there is a option to enable the mouse, it it not
enabled in the beta version. I have tried many different mice and
many different drivers, but none of them work. This feature will be
fully implemented in the final version.
[10-2] - How Can I Switch to SVGA Mode (60x480)?
------------------------------------------------
Simply hit the F5 key to switch between the four resolutions
in order - 640x400, 640x480, 320x200, and 320x240.
[10-3] - Doom 95 Gives Me a Messed Up Image. How do I Fix it?
--------------------------------------------------------------
If your screen suffers from the wrapped around, warped look
and everything is just a mess of color, but you can hear the sound
running, it means that your system cannot support that particular
resolution. I do know that there are some configurations (with video
cards of 1 Meg or less) that will not support 640x480, the highest
resolution. In order to remedy this problem hit the F5 key. This
should bump you to the next video mode. Go through all four to find
out which ones your system supports.
[10-4] - How do I Play a Multiplayer Game?
------------------------------------------
You cannot on the beta. Modem and network support are
non-existent. These will be fully implemented in the final version.
[10-5] - I Cannot Run Doom 95 Windowed. Why?
----------------------------------------------
Doom 95 will run regardless of your desktop size (640x480,
800x600, 1024x768, etc.). However if your run at a color depth greater
than 256 colors Doom 95 will not run in a window. Rather if you try to
resize it to a window it will give the message "unsupported video mode."
[10-6] - Doom 95 Doesn't Work With my Edge 3D. Why?
----------------------------------------------------
Doom 95 requires Direct-X to run. The Edge 3D does not ship with
drivers that support Direct-X, although Diamond does plan on releasing
Direct-X compatible drivers for the card.
[10-7] - How do I add Extra .WADs to Doom 95?
---------------------------------------------
You can only do this in the full version of the game.
[10-8] - Can I use Programs Such as Dehacked on Doom 95?
--------------------------------------------------------
No, because these were written for the DOS version of Doom.
[10-9] - Will Doom 95 run Under Windows NT?
-------------------------------------------
No, because Windows NT does not currently support Direct-X.
[10-10] - How can I get Ultimate Doom and Doom 2 to run Under Win 95?
---------------------------------------------------------------------
Run them in DOS mode or buy Ultimate Doom 95 and Doom 2 95 when
they are released.
[10-11] - My Monitor Goes Blank and the Power Light Flashes?
------------------------------------------------------------
You monitor has gone into power saver mode. Simply disable
power saver and it should be fine.
[10-12] - I Have MS-Plus Installed and Doom 95 acts Funny.
----------------------------------------------------------
There is a screen saver/power management feature in Plus that
conflicts with Doom 95. You should disable this feature before running
Doom 95.
------------------------------------------------------------------------
Section [11] - How to Add to This FAQ
------------------------------------------------------------------------
If you have a question that you would like to see answered send
email to "pav...@charlie.acc.iit.edu" with the subject "Doom95 FAQ
Question". If you have something to add to the FAQ mail your
contribution to the same address with the subject line "Doom95 FAQ
Addition". All submissions to the FAQ become the property of the
author, Adam Pavlacka, and may or may not be acknowledged. By
submitting information to the FAQ you are granting permission for it
to be used.
------------------------------------------------------------------------
Section [12] - Credits
------------------------------------------------------------------------
Adam Pavlacka - Wrote this FAQ
id Software - Made Doom
jmbr...@eos.ncsu.edu - Made the ASCII Art Header
Elmar Pape
(elp...@t-online.de)
EP>[4-10] - PC - Win95
EP>-------------------
[...]
EP>native in Win95, can be run windowed, and allow resolutions up to
EP>640x480.
Arrgghh, dann muß ich mir *doch* Windoof 95 auf eine Platte installieren
...
Gruß Björn
BO>Arrgghh, dann muß ich mir *doch* Windoof 95 auf eine Platte
BO>installieren ...
Da kommst du wohl als Computerspieler in der nächsten Zeit nicht drumherum...
Leider...
Elmar Pape
(elp...@t-online.de) / Fax 0251-664323
BO>dann muß ich mir *doch* Windoof 95 auf eine Platte installieren ...
Wird man in ein oder zwei Jahren vermutlich eh nicht mehr dran
vorbeikommen. Wer programmiert schon Games für OS2 (DIVE), da gibts nur
noch Win95-Games (DirectX).
Und unter DOS(4GW) mit der stetig wachsenden Flut an Graphikkartenfeatures
fertig zu werden erscheint wohl ziemlich aussichtslos...
Bye, Andy
Am 02.06.96 schrieb Elmar Pape@MS zum Thema "Doom 95 FAQ 2/2":
BO>> Arrgghh, dann muß ich mir *doch* Windoof 95 auf eine Platte
BO>> installieren ...
EP> Da kommst du wohl als Computerspieler in der nächsten Zeit nicht
EP> drumherum...
Wieso? Es gibt doch noch NT ...
... ciao, EKKI.
Andreas Bertram@BM schrieb am 03.06.96 in /SPIELETIPS:
> Wird man in ein oder zwei Jahren vermutlich eh nicht mehr dran vorbeikommen.
> Wer programmiert schon Games für OS2 (DIVE), da gibts nur noch Win95-Games
> (DirectX).
So, meinst du, ja?
Ich wette, daß in 2 Jahren keine Sau mehr von Win 95 redet, sondern nur
noch von Win 'Dingsund90, daß keinen großen Unterschied mehr zu Windoof NT
darstellen wird.
> Und unter DOS(4GW) mit der stetig wachsenden Flut an Graphikkartenfeatures
> fertig zu werden erscheint wohl ziemlich aussichtslos...
Wenn die neuen 3D Karten Fuß fassen, dann wird das sicher noch lustig, was
da an 3D - Spielen etc. kommen wird.
Eine gute Sache hat das ganze: Origin und Co brauchen ihren Mist nicht
mehr zu optimieren, sondern können ihn in Zukunft direkt nach dem
Compilieren auf den Markt schmeissen....
------------
uwe_sc...@ac2.maus.de
*Offizieller Sponsor der Bundesregierung*
BS>Wieso? Es gibt doch noch NT ...
mit direkt-X unterstützung ?
I doubt.
Am 04.06.96 schrieb Elmar Pape@MS zum Thema "Doom 95 FAQ 2/2":
BS>> Wieso? Es gibt doch noch NT ...
EP> mit direkt-X unterstützung ?
Ab der neuen Version 4.0, die laut CHiP Ende Sommer kommt (Beta-2 ab Mai),
ja.
EP> I doubt.
Tja, Dein Problem ... :-)
... ciao, EKKI.
US>So, meinst du, ja?
ja.
US>Ich wette, daß in 2 Jahren keine Sau mehr von Win 95 redet, sondern nur
US>noch von Win 'Dingsund90,
möglich, NT hat im Moment ja noch ein wenig das Problem (Vorteil?), daß es nie
abwärtskompatibel ist. Und wie hört sich das an - "NT zum Spielen"..?
US>Eine gute Sache hat das ganze: Origin und Co brauchen ihren Mist nicht
US>mehr zu optimieren, sondern können ihn in Zukunft direkt nach dem
US>Compilieren auf den Markt schmeissen....
stimmt! 8-)) Vielleicht halten sie dann ja mal ihre Termine ein oder
überziehen sie dann nur noch um Monate statt um Jahre...
Bye, Andy
US>Wenn die neuen 3D Karten Fuß fassen, dann wird das sicher noch lustig,
US>was da an 3D - Spielen etc. kommen wird.
Auch dort wird wohl Windows Vorteile bieten, dank Direct3D, das die Features
der 3D-Karten ausnutzen wird.
Zum Wohle ...
eubeeFzLU A.-Wolf
AR> Auch dort wird wohl Windows Vorteile bieten, dank Direct3D, das die
AR> Features der 3D-Karten ausnutzen wird.
Na, wir wollen doch nicht gleich den Teufel an die Wand malen, vielleicht
schaffen es die Grafikkartenhersteller ja doch noch, den Vesa-Standard um
die 3D-Funktionen zu erweitern. (Das sollte doch so schwierig nicht sein,
aber wer weiß, wo Billy überall seine Finger drin hat ;-( )
Ciao, Markus
Andreas Rost@DO2 schrieb am 24.06.96 in /SPIELETIPS:
> Auch dort wird wohl Windows Vorteile bieten, dank Direct3D, das die
Features
> der 3D-Karten ausnutzen wird.
ROTFL!
Du meintest neulich:
US> > Auch dort wird wohl Windows Vorteile bieten, dank Direct3D, das die
US> > Features der 3D-Karten ausnutzen wird.
US> ROTFL!
Mensch, Uwe. Lach nicht. Der Mann hat Ahnung.
ROTFL.
US> uwe_sc...@ac2.maus.de
Cu, Horst.
From a distance.