Star Wars Empire At War Mods

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Eddie Boyum

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Aug 4, 2024, 10:25:55 PM8/4/24
to mauriacosri
Sofar while levelling I've been to Balmorra, Nar Shadaa, Tatooine and now Alderaan and despite having it tagged in my world map, I can't see one Mod Station in the starting zones where the Mod Vendors are.

i saw some1 saying that in chat a few days ago aswell.... so i went to koriban (with one of my lvl 50 chars) my starter planet and wanted to test it myself. as soon as i removed one mod out of my chest part it came up with them..."it will cost you XXXX credits". i stoped there cause for me it looks like you still have to pay even that you use the mod-station


That's simply not true mate. Unless they changed something recently. I performed several tests, and it costs exactly the same to pull mods from gear no matter if you do it with CTRL + Right click or on a table. Putting mods in gear is always free.


It's really nice that you like to raise the dead....BUT...you necro'd a thread where the last post was in APRIL to say THAT? Seriously? When a simple search would have informed you that they do indee have a function now...they allow you to add augments.


Empire at War Expanded: Thrawn's Revenge is a large-scale overhaul of Star Wars: Empire at War: Forces of Corruption. The mod is produced by Corey Loses and the Empire at War Expanded team, and a part of the EawX series of mods. The current version is 3.4, released on April 2nd, 2024.


It focuses on the events of the Galactic Civil War between the death of Emperor Palpatine at the Battle of Endor and the signing of the Pellaeon-Gavrisom Treaty in 19 ABY. Future plans include the Yuuzhan Vong War and the Second Galactic Civil War.


The vanilla tech system has been completely replaced the with Era system. Rather than clicking a button and waiting for bigger and better units to appear, the Era system effectively represents both the passage of time and evolution of technology. The biggest improvement with the Era system is that it impacts different story events, unit rosters and heroes. Eras can best be described as a time period, with certain benefits and restrictions for playing in each era. Each era is immediately identified by the current leader of the Empire. In the current version of the mod, there are 7 eras:


Era progression occurs for the Empire or Zjinj, Pentastar, Eriadu or the greater Maldrood when the leader of the empire dies or the empire chooses to progress. The Empire or Zjinj, Pentastar, Eriadu or the greater Maldrood have to form the dark empire in order to get to era 4 and unlock the other eras. The dark empire can be formed after the Empire, Zjinj, Pentastar, Eriadu or th greater Maldrood reach 60% legitimacy and have integrated two of the other factions.


Era progression occurs for the New Republic after a certain ammount of weeks. For each era the New Republic will be able to research new units, some depending on the current leader of the New Republic.


Different eras have different benefits for certain factions, primarily the New Republic and the Empire. Certain heroes are available exclusive to certain eras, such as Emperor Palpatine and the Eclipse Super Star Destroyer. The New Republic starting at Era 4 can begin researching the New Class Program, which will allow the construction of new advanced ship types but lock older, Rebel-era units.


Thrawn's Revenge is currently experimenting with new mechanics for faction government interactions. The only government mechanic introduced so far is the Chief of State elections for the New Republic. In a separate "unit" tab, the player can choose from a selection of individuals from Mon Mothma to Borsk Fey'lya. Each individual "costs" 1 credit, and selecting that acts as increasing support for that candidate over whichever planet the player has selected. Each candidate has certain advantages to being elected, from unique units, planet influence max, and reduced unit build times.


This is a very interesting mechanic that is available to all Imperial factions. The Empire, Eriadu Authority, Pentastar Alignment, Warlord Zsinj and the Greater Maldrood claim to be the legitimate successor to Emperor Palpatine. They all seek to reunite the Empire under their leadership. Thrawns Revenge develops this into a unique mechanic called Legitimacy.


The Imperial faction with the highest legitimacy is considered the "real" Empire whereas the others are nothing more than claimants. The true advantages of legitimacy however are how you deal with enemy factions. The weakest Imperial warlord can eventually be absorbed by you peacefully if the conditions are met. If an enemy Imperial faction's leader has been killed, is reduced to a certain number of planets (typically 3, depending on GC), and has no more Super Star Destroyers, then the most legitimate Imperial faction takes complete control of the weakest factions remaining planets and their units. The player can use this method to obtain units that are unavailable to their faction.


AotR has a number of submods which seek to alter the game in different ways. Please note that most of these are unofficial projects, for which the AotR team will not directly assist with any bugs, errors, or balance issues. Please verify bugs on base AotR before submitting them. That said, partnerships have been formed with submod developers in some cases and we have been very impressed by some of their work. If you are considering making a submod, please contact us on our discord. Note that this page is for serious submods only.


Official Submod for Awakening of the Rebellion to disable the ground, space, and leader tech to have all units available from the start. Additionally all campaigns start with more credits to let you get into the action faster! It can be downloaded here.


Dark Times strives to build and improve upon its parent mod. As the name suggests, it incorporates a great deal of Clone Wars tech and Legends material into the greater Galactic Civil War. These include the mighty Venators and the powerful Crimson Command VSD-IIs.


Each new addition to the submod has been customized and woven to fit in with AotR assets, with each faction receiving new and exciting units to try. New planets dot the galaxy, ripe for conquest with newly added and unique heroes.


Age of Empires is one of the most legendary RTS series of all time, with all of its games being celebrated by the masses as some of the very best in the genre. The first two games are quite famous, with the third game having its fair share of fans, too. After what felt like eons of waiting, the fourth game was released to positive reviews, even if some people felt like it was trying to emulate the success of Age of Empires 2 a bit too much for their liking.


Regardless, Age of Empires 4 is a must-play for RTS fans, with its campaign taking on the form of a documentary as players wage historic battles and achieve landmark successes that are huge for their time. Players who want to make this game more enjoyable can do so with a wealth of great Age of Empires 4 mods. These fan-made pieces of content cover numerous verticals and will go a long way in ensuring that most people aren't fatigued after playing this game for too long.


Updated on July 18, 2024, by Ritwik Mitra: Age of Empires 4 is a respectable entry in one of the most popular RTS series of all time. Clearly, Microsoft feels that there's a lot of promise in the RTS market, given the regular updates to this title and Age of Empires 2, with Age of Mythology: Retold coming soon. There are many things to like about Age of Empires 4, and RTS fans will have a great time playing through the campaign that is structured like a compelling documentary before engaging with the game's multiplayer mode. Of course, as is the case with any popular PC game, players can download a wealth of Age of Empires 4 mods that add new maps, gameplay tweaks, and everything else along the same lines.


Most of the Age of Empires 4 mods feature custom-made maps with unique gimmicks that players can use to make a multiplayer session all the more engaging, and such is the case with this mod, which is pretty self-explanatory. Players who love using strategic advantages to get to an enemy's base to wreak havoc will love what this mod brings to the table.


Players must use sound strategies to break through the wall that gates the passage to an enemy's region while ensuring that they don't get outmaneuvered tactically by other players. It's easier said than done, and players will likely want to play a few practice games on this map to figure out the best approach before playing a competitive game where they must secure victory at all costs.


Small passes that narrow down the enemy forces trying to make their way to a base will leave them vulnerable to an enemy counterattack, which is why players should make it a point to prepare beforehand for this contingency before playing on a map that involves such bottlenecks. Such is the case with this Age of Empires 4 mod, where players must work around these claustrophobic areas to secure victory.


Unless players have a massive army that can handle some losses, they should try not to go on the offensive too much while playing on this map. Trying to pass through the tunnel in the middle of the map is akin to a death sentence for unprepared players. Veterans will know what to do, but the tide of battle can still turn against them if they get too overzealous and try to mount an early offense that can't handle the wealth of losses they'll incur as they pass through this narrow zone.

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