While starring at a sheet of grid paper on my plane ride home from the greatest workshop of all time (That's right, the AIM "How to Run a Teacher Circle" one), I came up wit a new grid game, slightly inspired by Conway's "Angels and Devils" Game. I call it "3-Wall"
3-Wall
Mark any 2 lattice points A, B on a square grid. Find their taxi-cab distance. Where should three line segments, each of length equal to the taxi-cab distance, be positioned to create the maximum obstruction from A to B?
Other variations, could be that the line segments are of length equal to the maximum horizontal or vertical distance between A and B. If obstructions must only be horizontal or vertical, only a few types of obstructions are useful, U, Z, |, L.
Anyone have some other grid ideas, or comments on 3-wall?
Regards,
Sean Corey