I need to understand the part about "epistemic games" better. I am afraid I've been bundling them into some giant "miscellaneous" category, like abstraction or formalism! Also, I think going this route has its dangers (similar to being abstract rather than situated), but yes, it's worthwhile.
Several schemas have been used to examine how
structure interacts with learning in a game. These include
whether the learning is extrinsic or intrinsic to the game,
whether the learning is an integral part of a storyline, or
fantasy, and whether the game is epistemic. We shall see
that these schemas are intertwined, each attempting to get
at something similar within the game.
...
Another schema for examining the intersection
between gaming and learning is whether the video game
recreates what Shaffer (2006) calls the epistemic frame of
a discipline: the unique technical language and symbols of
the discipline and the way that an expert of that discipline
sees the world. An epistemic game is one which requires
the player to think using the rules and problem solving
strategies of that frame. Both Shaffer (2006) and Devlin
(2011) posit that epistemic games offer better vehicles for
deeper learning.
Colleen, you will get a kick out of that - remember that McLeod thread from 2009? Someone wrote a phenomenological analysis of it! I learned about it from Kathleen's article.
Cheers,
Maria Droujkova
919-388-1721Make math your own, to make your own math