On Wed, May 2, 2012 at 3:16 PM, Dor Abrahamson wrote:
I had a cathartic experience the other day. This is Page 66 (the last one as of now) of a Star Wars forum thread discussing, mostly criticizing, an announcement of a feature.
All these angry, unhappy people! Now, Star Wars team used as many resources, money and talent as humanly possible, and still their game leaves users hungry. How can we hope to do any better with our math games?!!
The players will always be unhappy with provided content because only infinite amount of infinitely varied content would satisfy everybody's desires. Anything less is perceived as a lack - as deficit and shortage.
I hope the kids are going to "destroy the internet" not just through different interfaces. Collins later writes:
"There's a lot of boys in the world, we're happy to try and entertain all of them."
They not only have to be quick and responsive and nimble, as Collins wants his company to be, but infinitely so.
That can only happen if girls and boys make their own game content. Without making their own, girls and boys will keep feeling the void and lack of something that manifests itself in the monstrous "whiner threads" on game forums.
One word: Minecraft. It's curiously absent from many commercial game design conversations.
Make math your own, to make your own math