very interesting
maybe give a couple of examples and discuss where they fall in taxonomies etc, ie briefly play a couple of games, for the non-gamers in the audience. that might help situate the abstractions that the presentation discusses.
tony
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"Let's build a better math game."
This is going to be a fantastic presentation! I particularly like exploring the ideas of intrinsic vs extrinsic game mechanics and makers vs takers. Slide 10 is really the key to moving forward, though. I'd like to see an entire presentation based on this single idea.
Understanding the connection between game actions and math actions and knowing why such a game represents a higher quality learning object is possibly the most important point to make. This is the stumbling block for most developers (using the term loosely here so I can include myself). There is not enough information or discussion about this. I think about "slide 10" all the time. And I always come to the conclusion that I need to know more.
I want to take a whole course on it. I want to order the book.
Until developers understand how important this is, we will continue to crowd the field with sub-standard, multiple choice and fast response games. Unfortunately, as we learned from the chat that took place during Keith Devlin's talk last week, the *system* wants games that deliver test prep info in a test prep format. So while developers need to think about new game mechanics there also needs to be a system wide acceptance of this type of learning. But that's a different talk altogether ;-)
Who will your audience be?
If someone wanted to know where they could learn more about the connection between game actions and math actions, what references would you give?
"Ha! This is precisely what my lab has been publishing about, albeit we think not of 'games' but of the embodied-interaction physical solution strategies. For example, in here http://edrl.berkeley.edu/sites/default/files/AbrahamsonTrninic2011-IDC.pdf"
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