... showing how the quadray apparatus squishes to flat and linear is useful.
On a line, we could say left is like (1, 0) and to the right is (0, 1). If you want to go far to the right, go (0, 10.1).
We see how the need for negatives is replaced by two rays pointing oppositely, each with its own "slot" in the (Q0, Q1) "tuple".
A "tuple" is just an ordered list of numbers in this case e.g. (1,2,3) or (0,1,2,3). Every basis vector gets a slot, so in Q-rays we use four for volume, three for flat, two for line. All of these sculptures occur in the same observer-observed "tent" -- we're free to alter our angle of observation.
On a plane, three rays fan out from (0,0,0) and each sector is bordered by two rays. One may move only in the direction a basis ray points (like on a chess board but here three choices), but for any distance.
(45, 19, 0) is a point in a sector that has no border with the 3rd basis vector (so it's unneeded and set to 0).
In volume, four rays fan out from (0,0,0,0) at about 109.47 degrees to one another (caltrop). Every quadrant with a buzzing fly (P) is like XYZ but with the basis vectors splayed wider apart. Otherwise the game, of moving only in alignment with basis vectors, is the same.
In XYZ, we get to any point by moving in the direction of each basis vector as far as we need. Same in Q-rays.
(1, 1, 0, 0) is on the plane betwixt the plane formed by (1,0,0,0) and (0,1,0,0).
(1, 1, 1, 0) is out in a quadrant, floating.
We could actually write it as -(0,0,0,1) but that's not the canonical form, is more applying - as a unary operator to flip it 180 degrees. Once flipped, an all-positives canonical address is always possible.
On May 21, 2016, at 11:33 AM, kirby urner <kirby...@gmail.com> wrote:
Getting to this volumes table, however, requires a unit-volume tetrahedron and that means understanding a different model of powering i.e. 2 x 2 may be represented as a triangle of edges 2, and 2 x 2 x 2 may be shown as a tetrahedron.
None of the arithmetic changes, but we no longer say "2 squared" and "2 cubed" as a matter of un-reflective reflex, as is done in mathematics.
On May 21, 2016, at 11:33 AM, kirby urner <kirby...@gmail.com> wrote:Getting to this volumes table, however, requires a unit-volume tetrahedron and that means understanding a different model of powering i.e. 2 x 2 may be represented as a triangle of edges 2, and 2 x 2 x 2 may be shown as a tetrahedron.
None of the arithmetic changes, but we no longer say "2 squared" and "2 cubed" as a matter of un-reflective reflex, as is done in mathematics.And let's not forget that Euclidean space itself is a mathematical abstraction.So far as we know, there is no "Euclidean space" in actual physical space--everything is curved.Even the Nile Delta, the supposed realization of Euclid's geometry, is now "known" to be a portion of a curved surface of a gigantic sphere.And space is not even isotropic: physical behavior in the radial direction is significantly different than in circumferential directions, due to "gravity".And what if "gravity" is essentially "inertial resistance" to an accelerating expansion or a spinning of the universe?(We know we can create "artificial gravity" by spinning a container.)
Little, if anything, is gained by representing the fourth Euclidean dimension as time. In fact, this idea, so attractively developed by H.G. Wells in The Time Machine, has led such authors as J. W. Dunne (An Experiment with Time) into a serious misconception of the theory of Relativity. Minkowski's geometry of space-time is not Euclidean, and consequently has no connection with the present investigation.
H.S.M. Coxeter. Regular Polytopes. Dover Publications, 1973. pg. 119
I've noted elsewhere that the "product" of two lengths is not a length, but an area. So who decides that "area" should be measured in units of "squares" instead of units of "triangles"? (or discs, or whatever?)
"Area" as a concept is related to the amount of "surface" occupied and can remain invariant among a variety of shapes of it's boundary, including irregular shapes ("area under a curve"), even many non-contiguous regions. We could even go further, and consider surfaces that are not flat, or of non-uniform curvature and even non-uniform density--what does even "area" mean then?Joe Austin
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Kirby,
I think your quadpod is a magnificent concept for illustrating your points. It's very vivid and fun, too.
I am impressed by your geometry
http://www.rwgrayprojects.com/synergetics/s09/figs/f9001.html
which is intriguing and persuasive.
However, if you line up the corners of the squares and also of the cubes, then you get a progression which is very helpful for teaching calculus, namely, if you consider a square x and grow it by one more bit h so you have a square of sides x+h, then:
(x + h)**2 = (x + h)(x + h) = x2 + 2hx + h2 which all make geometric sense, and then you can see why you can ignore the h2 and upon subtracting x2 you are left with 2hx which, when compared with h, gives you the derivative 2x.
Similarly,
(x+h)**3 = (x+h)(x+h)(x+h) = x3 + 3x2h + 3xh2 + h3 and discarding the small stuff and substracting x3 you are left with 3x2h and dividing by h gives the derivative 3x2.
This for me is a very powerful way to illustrate differentiation in a very real sense. And also these binomial expansions are very worthwhile to spend time with and very meaningful for problems in probability, heads and tails: (h+t)**3 or recessive and dominate genes, blue eyes b and brown eyes B (b+B)(b+B) for example.
So I'm curious if your triangular thinking has a nice way to talk about this all, perhaps?
P.S. I forgot to say in my other letter that I'll be suggesting a talk at a philosophy (aesthetics) conference here in Vilnius, Lithuania, most likely to be accepted, about mathematical beauty. I appreciate thoughts on mathematical beauty (I suppose through a new thread). My main thought so far is that mathematicians (at least me) would typically not consider the Mandelbrot set as beautiful because you can only see it, you can't imagine it. Whereas Galois theory is beautiful because it empowers the imagination. So I want to explain what it takes for the Mandelbrot set to become beautiful for a mathematician. Also, I want to link in with architect Christopher Alexander's 15 principles of life.
Andrius
For Julia sets, the function is o = o**2 + z, where z is some fixed value, and o ranges through a rectangle of values (some part of the complex plane).
For the Mandelbrot set, o starts at a fixed point (typically (0,0), and z ranges through a rectangle of values.
http://www.4dsolutions.net/ocn/fractals.html
Kirby
At 90 degrees, two equi-sized right tetrahedra are defined. If all
edges are D, this right tetrahedron has volume equal to the Earthling
cube of edges R. That's what I show in this picture:
https://flic.kr/p/fwdt8t (triangular book covers)
The Martians don't use the mostly D-edged right tetrahedron's
volume as their Unit however (same as R**3 cube's). They use
the all-D-edged tetrahedron as their Unit (the regular tetrahedron,
not the right one).
Tetrahedron (1) edge = VCube (3); face diagonal = VOctahedron (4); edge = VRhombic Dodecahedron (6); long diagonal = VIcosahedron (18.51...) <--- incommesurable / "irrational"); edge = VCuboctahedron (20); edge = V
That's an excellent question and I drew this diagram to show
how the identity (x + h)(x + h) = x**2 + 2xh + h (where ** is "to
the power of, borrowed from Python notation).
https://flic.kr/p/Ho7pyX (showing this identity with a triangular model)
On May 21, 2016, at 7:08 PM, kirby urner <kirby...@gmail.com> wrote:We're left with three meanings of 4D by the end of the 20th Century:4D: relativity theory, includes a time variable4D: higher dimensional polytope geometry ala Coxeter and n-dimensional sphere packing4D: Fuller's emphasis on the tetrahedron as conceptually primitiveUsing namespace notation, one might write:Einstein.4D (time is a variable, in addition to 3D space)Coxeter.4D (extended Euclidean, timeless, all axes spatial)RBF.4D (tetrahedron as primal and timeless, frequency adds time/size)
On May 21, 2016, at 7:08 PM, kirby urner <kirby...@gmail.com> wrote:
3-D + movement = 4-DWithout movement no number of dimensions has any meaning.movementfront/back4-D
up/down
side/side
Why not? Then you can add any number of hypothetical dimensions to that with a means of getting there.
There are seven rotational axis for the tetrahedron. Doesn't that mean 7 degrees of freedom or 14 vector directions is kind of fundamental?
3-D + movement = 4-DWithout movement no number of dimensions has any meaning.movementfront/back4-D
up/down
side/side
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On Mon, May 23, 2016 at 6:47 PM, Bradford Hansen-Smith <wholem...@gmail.com> wrote:3-D + movement = 4-DWithout movement no number of dimensions has any meaning.movementfront/back4-D
up/down
side/sideThat sounds like 3D + Time, no? Change == Time.Einstein.4D
Kirby, no. Time is a concept used to measure movement through space regardless of scale, rate of change, or change at all. Measuring is a calculation about movement, it is not movement. To move through space from one location to another is also moving space we carry with us.
If all we go by is "published lineage using 4D that way: Fuller.4D," then we are tied to the past in ways that may prevent us from our own experience and understanding, neither of which anyone can give to us. As to Fuller reference; "No More Secondhand God"
Me too, that is motion without change, some call symmetry. The primary non-centered system in the closes packing of spheres is four spheres in that arrangement that show seven lines of division, or projecting a line over the distance between points of connection to other points. Spinning an isolated polygon separated from context is much like spinning the facts to change one's understanding about the facts that has not changed the facts at all. We do this by taking things out of context and putting them in a context where they do not belong. Even rotating on all seven axes in a moment in time will not change the tetrahedron, only our perceptual imagination about it.
I'm all for spinning our polyhedra around their axes and seeing what geodesic networks we get.
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On Mon, May 23, 2016 at 6:47 PM, Bradford Hansen-Smith <wholem...@gmail.com> wrote:3-D + movement = 4-DWithout movement no number of dimensions has any meaning.movementfront/back4-D
up/down
side/sideThat sounds like 3D + Time, no? Change == Time.Einstein.4DWhy not? Then you can add any number of hypothetical dimensions to that with a means of getting there.Or why not 4D = the Four Rivers? We have a published lineage using 4D that way: Fuller.4D
Then add time/size in one move as the moment you have a specific size you need specific time to traverse it.4D + Frequency = Scenario (these inter-twine)
That's a language game that makes sense to readers of synergetic geometry.
Interesting, but beyond simpler formulas for area and volume,what is the advantage?
I suppose you can still do vector addition,but how do you compute components?Do you have a kind of vector math?
Maybe I missed something.
I'm possibly chasing a different drummer--trying to figure out how to put the units used in physics into the math used in math,and whether that makes a different "math".
My first clue is that length x length is not length, but something else, so "physical multiplication" in not "closed".That should be scary to a math theory based on groups and fields and "closed" operations.Joe
We
have room for more than one namespace (i.e. language game) in this
world, just as we have room for more than one crypto-currency (I'm
watching more videos about bitcoin etc. this afternoon, eager to dig
deeper into Stellar...
https://www.stellar.org/blog/stellar-consensus-protocol-proof-code/
).Maybe I missed something.Again, the context could be history and art school.
I would contend that knowing the history of ideas means tracing the
New England Transcendentalist movement forward, from Margaret Fuller
to her grand nephew Bucky Fuller and the Cold War integration of the
latter's patented geometry into the US defensive infrastructure (DEW line
radomes especially -- enter Coxeter's son, stage left).
I grew up in St. Louis--at one time RBF lived nearby.
They built one of this Geodesic Domes as a "Climatron" (greenhouse garden).
I also knew I guy who lived in a geodesic home.
In my younger days, I always imagined I would live in one myself one day,
but practicality and economics overruled.
So, where does one "start" with your math program? Do you have a book,
or at least a syllabus with suggested readings?
My daughter is an artist. But I had become convinced that she is missing the "math" gene.
Kirby again, post Pycon.
Inspired by what everyone was doing around Portland Pycon 2016,
I dug out an old Quadrays implementation code in Python from
Python 2.x days (2.x is retiring) and modifying it to run in Python 3.x.
Here's a fragment of dialog, chatting with the interpreter in the REPL:
In [40]: import qrays
In [41]: v1 = qrays.Qvector((0,1,0,0))
In [42]: v0 = qrays.Qvector((1,0,0,0))
In [43]: qrays.angle(v1,v0)
Out[43]: 109.4712206325
In [44]: v1.length()
Out[44]: 0.6123724356957945
In [45]: v1.xyz
Out[45]: (-0.35355339059327373, -0.35355339059327373, 0.35355339059327373)
In [46]: v0.xyz
Out[46]: (0.35355339059327373, 0.35355339059327373, 0.35355339059327373)
In [55]: v3 = v0 + v1
In [56]: v3
Out[56]: Qvector (0.9999999999999998, 0.9999999999999998, 0.0, 0.0)
In [58]: v3.length()
Out[58]: 0.7071067811865474