CFP: Research Trends in STEAM Education at Discover Education

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Sep 21, 2025, 3:35:56 PM (10 days ago) Sep 21
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Science, Technology, Engineering, Arts, and Mathematics (STEAM) education has gained global momentum by integrating innovative curriculum, pedagogy, assessment, and community-driven research approaches to promote sustainable citizenship education. The hallmark of STEAM programs lies in engaging students in inquiry-driven learning, connecting theory with practice, and fostering innovation and creativity in teaching and learning. Over time, STEAM education has evolved to integrate various forms of arts, creativity, and humanities, mirroring the scientific breakthroughs and technological advancements of the 21st century. Creativity is a crucial component of STEAM education, and it is often defined as the ability to generate innovative ideas or products that serve their intended purposes. With the development of STEAM educational approaches, it is crucial to explore emerging trends, future research areas, the impact of STEAM education on student outcomes and career readiness, and the role of community and industry partnerships to promote STEAM education for equity and inclusion.

This Collection, "Research Trends in STEAM Education," aims to look at innovative research and practices, creative teaching methods, and growing trends in incorporating STEAM education into primary to university curricula, pedagogy, assessment and research and innovation by enhancing diversity in STEAM fields, addressing gender and socioeconomic disparities, and ensuring the inclusion of students with special needs in all activities. For this Collection, we invite researchers, educators, and practitioners to submit original contributions—empirical studies, reviews, commentaries, perspectives, and case studies—addressing, but not limited to, the following themes:

1. Arts-based pedagogy in STEAM education

2. Innovative research and practices in STEAM education

3. Curriculum development models and/or frameworks for STEAM education

4. Assessment models and/or frameworks for STEAM education

5. Creative teaching methods in STEAM Education

6. Pedagogical models in STEAM education

7. Techno-educational trends in STEAM education

8. Research methodological trends in STEAM education

Keywords: STEAM education; arts-based pedagogy; innovative research; pedagogical approaches; creativity; innovative research and practices; creative teaching methods; curriculum development models; pedagogical models and assessment models; techno-educational trends


More: https://link.springer.com/collections/fdhgagjhbg
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