Commando is a 1985 American action film starring Arnold Schwarzenegger as John Matrix, a former Special Forces commander who is forced to work for a deposed South American dictator or his daughter Jenny (Alyssa Milano) will be killed. The film was produced by Joel Silver and was directed by Mark L. Lester and the cast includes Rae Dawn Chong, Dan Hedaya, David Patrick Kelly, Bill Duke, and Vernon Wells.
John Matrix (Arnold Schwarzenegger) takes a Beretta 92SB from the arsenal hidden in his tool shed and tucks it in his belt. Though he never gets to use it and it disappears from his belt when he crashes his car.
One of Arius' men is seen firing a Heckler & Koch HK94A3 with the 16" barrel chopped down and converted to full-auto to resemble an MP5A3. The only feature seen to note this is the lack of the three barrel lugs on the barrel.
During the attack on his home that results in the kidnapping of his daughter Jenny (Alyssa Milano), John Matrix (Arnold Schwarzenegger) retrieves a Heckler & Koch HK91 from the armory in his tool shed to fend off the attackers. Since the receiver has only two fire positions (Safe and Fire), it is the semi-automatic HK91 rather than the select-fire G3.
There are numerous appearances of M16A1 rifles in the film; used by U.S. military personnel as well as some of Arius' (Dan Hedaya) men, one of which Matrix commandeers and uses as well. Most of the M16 rifles seen have 20-round magazines, but some have 30-round magazines. Throughout the final battle, the rifles in the hands of actors and stuntmen change from original M16 (SP1) rifles to M16A1 rifles and back again.
The original M16 Rifle (also known as the Colt SP1 rifle) is used, as denoted by the 'slab side' upper receiver (minus the forward assist). The three-pronged flash-hider, however, is replaced with an A1 birdcage flash-hider in many of the rifles.
MGC M16 metal replicas are used by every soldier/combatant carrying an M16 when they are doing stunts or pointing the muzzle directing at someone without firing. The MGC replicas can be differentiated from the actual M16s as the replicas have three-pronged flash-hiders (however they are mounted upside down) and their 20-round magazines are blued, not Colt anodized gray. The replicas were probably used so extensively for safety purposes.
Arius' men use Ruger Mini-14 GBs with factory folding stocks. Several of them are seen firing at Matrix and a few are seen dying with their Ruger rifles. Some are stainless steel models, others are blued models.
A Steyr AUG is first seen on the wall of the hidden armory in the 'surplus store' and is among the weapons carted out by Cindy, but never used by Matrix. During the raid on the compound, Arius (Dan Hedaya) attempts to take out Matrix using a Steyr AUG bullpup rifle. Both are likely the same prop rifle.
A Remington 870 shotgun is used by Matrix during the raid on Arius' compound. The gun has a long barrel with a specialized under-barrel laser sight that is often confused with an extended magazine tube. However, in the film, the shotgun actually changes (continuity error) several times in the sequence, sometimes the forend looks different and the sling changes from being slung over the barrel to over the magazine tube. Since the film had many continuity errors with the other guns, it makes being 100% sure of the shotgun type difficult.
The laser sight is specifically made for the Remington 870 shotgun by the Laser Products Corporation (later Surefire). This is the same type of laser sight used in The Terminator and Wanted: Dead or Alive. The laser sight is easily distinguished by the proprietary LPC "clamp" as well as the actual sight's "bell-shaped" end.
One of the weapons used by Matrix during the assault on Arius' base, the Valmet M78 is a Finnish light machine gun similar in appearance to the RPK, the main difference being a different muzzle brake, front sight assembly, and many other structural differences. The Valmet M78 light machine gun has a standard "RPK style" buttstock. The later Valmet M78/83 has a synthetic thumbhole "Dragunov style" stock. This is the model used in the film. The Valmet M78 series of light machine guns came in 7.62x51mm (.308) and 7.62x39mm calibers.
The M60E3 machine gun first appears as one of the weapons in the armory hidden in the surplus store. Matrix attempts to take one before he's apprehended by the police. The M60E3 later is used by one of Arius' men on a tool shed and then is commandeered and used by Matrix. The M60E3 used in the film had a shorter barrel, several inches shorter than the standard M60E3.
Another weapon used by Matrix during the final battle, the M202 FLASH is the 4-barreled rocket launcher first seen being used by Cindy (Rae Dawn Chong) to flip the police van carrying Matrix after he's arrested for raiding a sporting goods store for supplies - apparently she decided the best way to rescue him was to blow up the vehicle he was riding in. The weapon in the film is a boxy prop replica rather than a real M202: due to the film being one of the most well-known depictions of an M202, a number of other non live-action works contain M202s based on this prop rather than the real weapon.
One of Arius' men on the rooftop uses what appears to be a Colt AR-15 with a Fake M203 Grenade Launcher attached. This appears to be the same configuration seen in Scarface and would later be used by Schwarzenegger in 1987's Predator.
During the assault on Arius' compound, Matrix also carries several M67 hand grenades. He is seen tying these to his vest by the pin, presumably to be able to pull the pin and toss them with one hand. This is a very bad way to carry grenades and anyone with basic military training will agree, this is NOT how to carry them. When carried by the pin, several safety hazards are present. One of Arius' men tosses a grenade at Matrix during the final battle, sending Matrix flying through the air.
Just before starting the final battle, Matrix plants what appear to be several M18A1 Claymore anti-personnel mines on the grounds of the complex, and triggers it remotely during the battle. Though the M18A1 Claymore is an anti-personnel mine, the ones in the film are strong enough to vaporize an entire building, indicative of the 'exaggeration' of Hollywood films. The M18A1 Claymore mines depicted are not real (of course NONE are real in films), however the ones in this film are even more 'customized' than usual. They are plastic casts of the M18A1 and fabricated to take an internal radio receiver (and custom detonator). In reality, the M18A1 would be a self-enclosed unit, two plastic halves enclosing the explosive and steel balls (shrapnel), and would not have room to add on an internal radio unit.
I am not sure how long it has been since this was last brought up, but since 7.0 I have switched my commando to merc because I just cant stand looking at my trooper carrying around a canon bigger than him anymore. Its been years. Please add a passive that when using a blaster rifle you get a +X% to dmg so that it evens out with the canon.
OR please let us outfit the canon to a blaster or somthing anything... I know merc/comm have way bigger problems with viability right now but im begging you guys...... Just want my ranged trooper to not look like a clone for once.
I wish they would loosen up the weapon restrictions on abilities, for example: Mercenary's Powershot can be used with only one pistol equipped yet Blazing Blots requires two. I really would like to play Merc with only pistol without losing abilities.
With a commando using a rifle the only AOE we have is Mortar volley, which if you think about it, is very inappropriate. Massive slugs like that shouldn't come from a rifle, but hail of bolts coming from a rifle just makes sense in every way. If anything, the two should be flipped when having a weapon requirement. Or better yet just get rid of the requirement for HoB all together.
There shouldn't be any restriction and it could be as simple as allowing assault cannons to be transmoged into a blaster rifle in outfit designer. There are already animations for the abilities, and a cheap cop out for mortar volley would be to just copy the animation from vanguard (the shooting aoe). This same crap goes for bh. Should be able to hide one blaster. Animations are there already.
Additionally, the penalty at the moment for using a rifle over a cannon is -99 min damage and -888 max damage. This should really not even be an issue to begin with, and should be addressed in a future patch.
as a commando player would really actually like to be able to use a rifle as an option. Like, with the addition of the weapons to the outfit designer, snipers can use both rifles and sniper rifles in their outfits. Using cannon limits you outfit choices too, bc you can't go for even like a more of a "generic" ranged soldier, have to pick a sniper for that
More to the point, the lack of rifle animations for certain abilities. After all, for "single-blade"(1) Force users, each lightsabre and vibrosword has its own "draw the weapon" animation, depending mostly on whether it is carried on the hip or the back, and you can put a back-carry weapon in the gear tab while using a hip-carry weapon in the outfitter tab. Or vice versa. Or a mix of lightsabre and vibrosword.
Definitely looks like another modified E-10. This one appears to be the same basic concept of the extended barrel SMG with an HK-416 stock, M.H.R. 1943 M43 scope and a few similar accessories. However, I'm having a difficult time determining if they're utilizing another Sterling SMG for the base of the blaster or if they went with something else. I robbed this pic from another thread, but am curious if there's anything else showing this blaster in full frame?
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