Ijust finished my second play through of Call of Duty: Infinite Warfare. This time on my Xbox One X, the first time was years ago (Christmas 2016!) on my Playstation 4. This is the only Call of Duty game that I have played the single player campaign through more than once.
Lt. Nick Reyes is tasked with his team of SATO operators, including his partner Salter, to stop Kotch and any further attacks on the UNSA. The story in Infinite Warfare is a whirl wind tour of duty that takes Reyes and team to multiple planets throughout our solar system.
The first time around, I did only the missions that were necessary to complete the single player campaign. This time though, I played all the side missions and completed all of them. It was quite fun and challenging. The main storyline missions were a bit short, so the addition of these side missions was nice.
The gameplay in Infinite Warfare has some nice tweaks to it because of the future-space setting. I like the booster jets and the near future weaponry. Though, my favorite guns in the game are ones that are very close to current weapons. My favorite main weapon was the NV4, which is a future version of the venerable M4. My favorite secondary wss the Karma-45, which is a Vector SMG.
The one big thing that Infinite Warfare introduced was spaceship missions and those were energetic, tense and really fun to do. Not only did I get to dogfight other space fighters, I also had to take down space warships. There were also fighter mission that took place in the atmosphere and were impressively fun.
It took me a little bit to get used to the flight mechanics of Infinite Warfare because they are quite different than the flight controls employed by games like Star Wars: Squadrons. Once I got used to the more responsive controls of the fighters in Infinite Warfare, the space battles became very intense and fun.
I understand that by killing off endearing characters, it strengthens the emotional impact of what it feels like to lose people in combat. But, wow, in the last mission, the writers went all out with their killing spree and killed so many characters including (but not limited to) Gator, Mac, Griffin, Kash, Reyes and the most saddening: Ethan. That was a lot to suffer through in such a short period of time.
Call of Duty Modern Warfare 3 is supposed to be the latest and greatest that Activision has to offer to gamers, especially long-term CoD fans. However, after completing the campaign, only the part that it is the latest title holds true from the statement. I played the game on the PlayStation 5 without any graphics customisations.
While the game ran a smooth 60 fps for my entire playthrough, things were not perfect as things got a bit choppy while transitioning between cutscenes and gameplay. The issues were not just limited to occasional choppiness during the gameplay as problems started arising during the installation of the game. This isn't a good look for a AAA game from one of the most notable video game developer and publisher. Let's check all the details in my complete review of the Call of Duty Modern Warfare 3 here.
The first issue was getting into the game, as downloading the game was a harrowing experience. Modern Warfare 3 gives you the option to just download the Campaign if you want while leaving out the Multiplayer and Warzone modes. However, as soon as the game launches, it asks you to download Multiplayer and Warzone sections of the game too as an update.
During the download (to update) process, you can't access the Campaign mode without downloading the Multiplayer and Warzone modes. The question is, why even have the option to just download the Campaign at the start. Also, the size of the game and updates is just too much as it takes up 170GB of storage space on the PlayStation 5.
Getting into the campaign and start playing the game was also problematic as the game kept updating in the middle while asking for several restarts. This left a sour taste in my mouth even before I started playing the game.
Overall, the characters were great including the members of Task Force 141, John "Soap" MacTavish, John Price, Gary "Roach" Sanderson. Johnny "Soap" MacTavish, Farah Karim, Kyle "Gas" Garrick, and Simon "Ghost" Riley had some great dialogues, and voice acting. The villain, Vladimir Makarov has been pretty well established as a villain in the franchise. He is both smart and cunning and has no morals. These qualities make him the perfect kind of crazy you expect for a game like this. During the course of the story, he is bombing and causing chaos everywhere at his whim and fancy. It was great to see him return to the franchise as the villain.
Open Combat Missions or OCMs are a nice addition as you are doing more than just following the linear path in the story. You tend to explore more in order to find better weapons, armaments, and more to be more lethal or stealthy. However, this intrigue only lasts for some time and the more you play, the more you feel like you are running around the map as a headless chicken. Some kind of side goals or objectives would have helped make OCMs better.
The combat and controls were pretty responsive as I was able to pull off aggressive sliding plays, stealth plays, and a mix of both without any hiccups. The variety of weapons was nice as the game offered unique experiences with each weapon and weapon type.
Performance was consistent during my playthrough with no frame drops other than the choppiness when transitioning between gameplay and cutscenes that I mentioned above. It is likely because the cutscenes were playing at a lesser frame rate than the game.
The game comes in at INR 5,599 for each platform including PlayStation 5, Xbox Series X/S, and PC with no regional pricing in India. Cutting to the chase, if your aim to buy the game is to play the campaign, then the title is not at all worth the price. For the price, players will only receive roughly 6-8 hours of campaign gameplay which includes a subpar story with hardly any innovation. I understand that most players would buy the game only for the multiplayer portion, but the developers ask for the full premium price to include the campaign as well. I don't think Activision has done justice to their campaign mode this time around to ask for this price tag.
Once I got the game running, I found the action-packed start of the campaign, interesting. However, the only new thing gameplaywise was the ascenders, which really isn\u2019t much. If you have played the game, then seeing Task Force 141 back together was a great moment. The game also used characters that were already established in the series along with a continuation of the storyline that included events of the previous title (Modern Warfare 2) as well as their free-to-play offering Warzone. While it is good for Call of Duty fans, it made getting into the story of the franchise, confusing and difficult for a new player.
Overall, the characters were great including the members of Task Force 141, John \"Soap\" MacTavish, John Price, Gary \"Roach\" Sanderson. Johnny \"Soap\" MacTavish, Farah Karim, Kyle \"Gas\" Garrick, and Simon \"Ghost\" Riley had some great dialogues, and voice acting. The villain, Vladimir Makarov has been pretty well established as a villain in the franchise. He is both smart and cunning and has no morals. These qualities make him the perfect kind of crazy you expect for a game like this. During the course of the story, he is bombing and causing chaos everywhere at his whim and fancy. It was great to see him return to the franchise as the villain.
The story of the game had a great outline, but Activision should have done a better job to present it to the players. During my gameplay, the story did not feel as interesting to follow and I felt that there was something missing to make it more engaging. Some sequences and conversations were a bit boring and did not add any value to the story. Besides this, I think the length of the campaign was too small to be called a full-fledged Call of Duty campaign. Even after spending my time exploring the maps, the 14 campaign missions went by too fast. The story did have its moments though, like the Flight sequence was great, but there weren\u2019t enough moments to make the experience memorable.
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