While modding a game like Red Dead Redemption 2 is exciting, there is a chance doing so will corrupt your game in some way - or, even worse, Rockstar might decide to ban you from using certain features of the game (if not the game itself). Below is a guide to install mods for Red Dead Redemption 2 in a way that will prevent game corruption or bans. Also see How to Uninstall Mods.
this is how I do it others do it other ways, any mod that has asi file just drop it in folder where exe game is, some people have issues with lenny mod loader but I found a way don't download last version download version before that one I think it's 8.01, now here's the trick the mod tells you to put some files where the exe game is DO THAT make sure to add the folder that says Iml or something like that, you don't need anything else forget about the mod launcher to install mods you gonna do it manually just drop files with ymt,xml all those strange names into Iml folder make sure each mod you instal is in their own folder because most of these mods have their own xml so you don't overwrite, just to be clear I had like 20 installed but once in a blue game crashed most likely because files dupes and weren't compatible so now I only have horses stats maxed mod and Gold misions only those 2 don't need anything else rampage trainer has what I need the gold misions mod is great all your missions are gold with all marked not like some game saves that have gold but didn't do certain task but with gold mod gives a check mark on all tasks so no need to do anything the tasks ask just finish the mission , the horses mod is great ALL horses are maxed except bond which is lvl 1 but pretty sure you can handle that also I strongle suggest to do it don't use trainer to level it to max because each time it lvls all horses stats lvl so at end horses stats with be 12 even thou game only reaches 10 besides bonding lvls very fast just spoil your horse a little. I'm just doing a speed run because saw video Arthur could get the hidden stash before him and john blow up railroads and they had different conversation than when I did it, also saw some hidden misions, just wanted do as much as I can, also making saves for future at end each chapter, in case your crazy like me and want go to red zones use god mode if not you won't last long and I'll dig up your grave to steal your boots lol.Wanted to get a bone but was having issues finding it so have to check other sources to make sure it is there, rampage trainer is your friend tele transportation is your daddy, saves you tons time, didn't even use horse 50% of the time,especially with trainer leaving you in collect spot.
Hey guys, I recently got the courage to post my mod here. I want to be honest from the start, this is a very amature mod, the code is messy and nearly everything is copy and pasted from other mods but given a blood paint job (This is the main reason I was reluctant to post this, I know someone is going to call this lame/lazy). In a nutshell , this is my personal edit of project reblood but I expanded upon it. This is pretty much a one man project (aside from art) so nothing too fancy. If you are a fan of blood or horror in general you should like this. I dont want to make this thread too long but this gameplay mod has 22 weapons,combined enemies from project malice + project reblood + vanilla doom plus and treasure. Please contact me if you would like to help, I have other ideas but no idea how to implement them.
I know this mod is dead (no pun intended) but I updated it. You can now get the hand cannon without cheating and added aiming to the railgun. Probably other small bug fixes but I forgot. Also nerfed the amount of rivet ammo pick ups.
Sorry the day got away from me and I got buried in both snow and the Dead Space remake lol. I am honestly impressed with this mod, especially if you are new to modding. As the OP says, it may borrow other mods, but the horror theme and "Blood" coat of paint is honestly pretty unique, in my experience. Some extremely cool and unique weapons and sound effects I don't think I've encountered before either.
Like you said, this may be an amateur mod, but more horror themed mods are always appreciated and everyone has to start somewhere! I am excited to see what updates you make to this one next or if you make another mod. Keep it up!
Thanks so much for taking the time to play my mod and to write a review. I am really flattered. Yea, my whole goal was to expand on the blood arsenal. Blood gameplay mods in general are kinda rare and the ones that do exist usually dont add new weapons so I decided to think of weapons that would fit the setting. Did you use my music pack?
The real hard part was trying to balance the mod lol. Most of the weapons damages are unaltered from the original mod I got it from (I just assumed the original author knew what he was doing). I do want the weapons to be better than vanilla doom but not too strong like russian overkill or trailblazer. I played like 6 megawads with my mod and it went fine. My mod even has an inventory system but too be honest 99% of the time I never use inventory items, I only have it there incase my mod made a map too hard and you need a lifeline.
Should I add recoil to the m1 garand? It is able to melt an arachatron in 1 clip if you spam the fire button. I know its semi auto and I dont want to nerf the damage so im thinking adding recoil might make sense.
Nerf the rivertgun? I want it to do similar damage to the super nailgun in quake. However I think it is balanced because it sucks at range and I got the code from realm667 so im guessing it was tested before.
Thought about removing the necronomicon, it looks cool but I rarely find a reason to resurrect something. I mean I would keep it if the "enemy" glowed and followed you around but 0 idea how to code that.
Might postpone/cancel the grease gun idea, overlays are beyond my copy/paste skills. Feel free to post ideas and assets. Assets are hard to come by, most sprites look too futuristic or bland. Im really sticking to this old/occultic/steam punk/flint lock/western vibe.
Short update, I made contact with the author of reblood (the mod that blood dead redemption extended). Nice guy and really smart, he has his own projects but hes to going to help out a bit from now on. Expect an update within the week. Please keep me posted with ideas.
Small update, just fixed sprites for the scythe and increased tommy gun ammo cap from 500 to 600. I know it sounds silly but the grease guns chew through tommy gun ammo fast so I might even increase it again later.
This is a dead thread but long story short I got like 20 comments on my youtube of people saying hey can I play your mod. So im adding a newer version of it. If you're a coder or artist feel free to contact me.
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In the "How To Install Mods for Red Dead Redemption 2 EASY GUIDE" YouTube video, the presenter walks viewers through the process of installing various mods for RDR2. The installation begins with ensuring a clean game install without missing files. Then, essential mod tools such as Lenny's Mod Loader, script hook for RDR2, and the mod online content unlocker are installed. The presenter stresses the importance of reading mod instructions and moving files to the correct directories. Mods like "Colum" and the Bodyguard spawner are installed, demonstrating configurable options for customization. Throughout the process, the presenter checks compatibility and offers easy installation methods. The video concludes with tips on troubleshooting and installing the "Punishers attire" mod, showcasing the quick and hassle-free nature of RDR2 mod installation.
Let's start with making a few backups, as installing some of the modifications may modify game files and corrupt saves. If you want to avoid losing saves and thus, progress in the campaign, make a backup copy of the following folder: C: \ Users \ [username] \ Documents \ Rockstar Games \ Red Dead Redemption 2 \ Profiles.
When installing mods for Red Dead Redemption 2, check whether they are compatible. Do not install several modifications at the same time, because the game may stop working or you may damage your save. Best way to approach is to install mods one at a time and test the game each time a new modification was added. If something is not right, delete the newly downloaded file.
We recommend not to install online (Red Dead Online) mods. If a modded client is detected, your account may get banned. Install mods only for the single-player portion of the game, so you won't spoil the game for other people and there isn't a chance of receiving a ban.
Before you can use mods for Red Dead Redemption 2, a tool is needed that allows such changes, namely the RDR2 Script Hook. Simply download it and place it in the main game folder. After the Script Hook is ready, you can start installing mods. Refer to supplied readmes to learn where the mod should be placed. Each mod should have one.
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