Hello, thanks to help me Cédric.
I think that all my files are loaded. I am going to explain my work. I
hope it is good ...
I have images and swf to load.
index.swf is loading the others.
Into chateau.swf, I have a button. this button can control other swf
loaded.
Details :
>> Into index.swf / Frame 1 :
stop();
import ch.capi.net.*;
import ch.capi.events.*;
import flash.events.*;
import fl.transitions.*;
import fl.transitions.easing.*;
// Init path
var cheminIMG:String = "img/";
var cheminSWF:String = "anim/";
var cheminTRANS:String = "trans";
var cheminBUR:String = "bur";
var cheminCOUL:String = "coul";
// loader
var cml:CompositeMassLoader = new CompositeMassLoader();
cml.addFile(cheminIMG + "nuage.png", LoadableFileType.SWF);
cml.addFile(cheminIMG + "nuages2.png", LoadableFileType.SWF);
cml.addFile("chateau.swf", LoadableFileType.SWF);
cml.addFile(cheminSWF + "animationBrume.swf", LoadableFileType.SWF);
cml.addFile(cheminIMG + "masqueNoir.png", LoadableFileType.SWF);
cml.addFile(cheminTRANS + "transitionFondu.swf",
LoadableFileType.SWF);
cml.addFile(cheminBUR + "bureau.swf", LoadableFileType.SWF);
cml.addFile(cheminCOUL + "couloir.swf", LoadableFileType.SWF);
// Listener
cml.massLoader.addEventListener(Event.OPEN, handleOpen);
cml.massLoader.addEventListener(ProgressEvent.PROGRESS,
handleProgress);
cml.massLoader.addEventListener(Event.COMPLETE, handleComplete);
cml.massLoader.addEventListener(MassLoadEvent.FILE_OPEN,
handleFileOpen);
cml.massLoader.addEventListener(MassLoadEvent.FILE_CLOSE,
handleFileClose);
cml.start();
// Functions
function handleOpen(evt:Event):void { trace("Start loading"); }
function handleProgress(evt:ProgressEvent):void
{
var percent:Number = Math.round(evt.bytesLoaded / evt.bytesTotal *
100);
loadingMC.testCharge.text = percent;
}
function handleComplete(evt:Event):void
{
trace ("Loading Finish");
// Animation
var startValue:Number = loadingMC.y;
var finishValue:Number = 800;
var duration:Number = 1;
var barreAlpha:Number = 1;
var lance:Tween = new Tween(loadingMC, "y", Back.easeIn, startValue,
finishValue, duration, true);
var lanceAlpha:Tween = new Tween(loadingMC, "alpha", Regular.easeIn,
barreAlpha, 0, duration, true);
// timing
var moteur:Timer = new Timer(1000,1);
moteur.addEventListener(TimerEvent.TIMER,avancer);
moteur.start();
}
function avancer(evt:TimerEvent) {
play();
}
function handleFileOpen(evt:MassLoadEvent):void { trace("ouverture du
fichier : "+evt.file); }
function handleFileClose(evt:MassLoadEvent):void { trace("fermeture du
fichier : "+evt.file+", status : "+evt.closeEvent); }
>> Into index.swf / Frame 2 :
stop();
import ch.capi.net.*;
import ch.capi.events.*;
import flash.events.*;
import flash.display.*;
var file1:ILoadableFile = cml.getFileAt(0);
var file2:ILoadableFile = cml.getFileAt(1);
var file3:ILoadableFile = cml.getFileAt(2);
var file4:ILoadableFile = cml.getFileAt(3);
var file5:ILoadableFile = cml.getFileAt(4);
var file6:ILoadableFile = cml.getFileAt(5);
var file7:ILoadableFile = cml.getFileAt(6);
var file8:ILoadableFile = cml.getFileAt(7);
var ldr:Loader = file1.getData("flash.display.Loader");
var ldr2:Loader = file2.getData("flash.display.Loader");
var ldr3:Loader = file3.getData("flash.display.Loader");
var ldr4:Loader = file4.getData("flash.display.Loader");
var ldr5:Loader = file5.getData("flash.display.Loader");
var ldr6:Loader = file6.getData("flash.display.Loader");
var ldr7:Loader = file7.getData("flash.display.Loader");
var ldr8:Loader = file8.getData("flash.display.Loader");
addChildAt(ldr,0);
addChildAt(ldr2,1);
addChildAt(ldr3,2);
addChildAt(ldr4,3);
addChildAt(ldr5,4);
addChildAt(ldr6,5);
// Animation
MovieClip(ldr6.content).play();
// Enabled : to access button into ldr3
ldr4.mouseEnabled=false;
ldr4.mouseChildren=false;
ldr5.mouseEnabled=false;
ldr5.mouseChildren=false;
ldr6.mouseEnabled=false;
ldr6.mouseChildren=false;
// Function
function etatTransition(evt:Event){
// change movie into ldr3
// control ldr4, ldr5, ldr6
}
>> Into chateau.swf / Frame1
trace("**");
trace("CHECK le chemin du chateau : ")
trace(root)
trace(root.parent)
trace(parent)
trace(root.parent.root);
trace("**");
var racine = root.parent.root
// function
function lance(evt:MouseEvent) {
this.buttonMode = true;
trace("Clic sur la porte");
MovieClip(racine).etatTransition();// target the function into
index.swf
}
function etatOver(evt:MouseEvent) {
this.buttonMode = true;
}
function etatOut(evt:MouseEvent) {
this.buttonMode = false;
}
// listener Button
clicPorte.addEventListener(MouseEvent.MOUSE_DOWN,lance)
clicPorte.addEventListener(MouseEvent.MOUSE_OVER,etatOver)
clicPorte.addEventListener(MouseEvent.MOUSE_OUT,etatOut)
On 4 déc, 14:29, "Cédric Tabin" <
tabin.ced...@gmail.com> wrote:
> Hello,
>
> You must wait that the file are loaded... How do you create the files and
> when do you execute this code ?
>
> Regards,
> Cedric
>
> On Thu, Dec 4, 2008 at 12:30 PM, Ludovic Roux <
l...@since76.com> wrote:
> > Hello everybody,In first, sorry my english...
>
> > So, I am trying Masapi for a Full Flash website, with a lot of animations,
> > sounds, etc...
> > I can load all the files and see them.
> > But I can't control them.
>
> > Exemple
>
> > Index.swf :
>
> > //get files
> > var file1:ILoadableFile = cml.getFileAt(0); // png
> > var file2:ILoadableFile = cml.getFileAt(1); // swf
> > var file3:ILoadableFile = cml.getFileAt(2); // swf with a button
> > var file4:ILoadableFile = cml.getFileAt(3); // swf
> > var file5:ILoadableFile = cml.getFileAt(4); // swf
>
> > //get files into a Loader
> > var ldr:Loader = file1.getData("flash.display.Loader");
> > var ldr2:Loader = file2.getData("flash.display.Loader");
> > var ldr3:Loader = file3.getData("flash.display.Loader");
> > var ldr4:Loader = file4.getData("flash.display.Loader");
> > var ldr5:Loader = file5.getData("flash.display.Loader");
>
> > addChild(ldr); //
> > addChild(ldr2); //
> > addChild(ldr3); //
> > addChild(ldr4); //
> > addChild(ldr5); //
> > *
> > *
> > *Explication :*
>
> > When I press my button into *ldr3*, I want to control ldr4 (visible =
> > false).
> > I try to check the target with this code into *ldr3* :
>
> > *trace(root)*
> > *trace(root.parent)*
> > *trace(parent)*
> > *trace(root.parent.root);*
> > *
> > *
> > I have :
> > *
> > *
> > *[object MainTimeline]
> > [object Loader]
> > [object Loader]
> > null
>
> > I think my target is not correct (null)
>
> > Thank you for your help and thanks for MASAPI
>
> > Ludo
>
> > *