TheVisual C++ Redistributable installs Microsoft C and C++ (MSVC) runtime libraries. Many applications built using Microsoft C and C++ tools require these libraries. If your app uses those libraries, a Microsoft Visual C++ Redistributable package must be installed on the target system before you install your app. The Redistributable package architecture must match your app's target architecture. The Redistributable version must be at least as recent as the MSVC build toolset used to build your app. We recommend you use the latest Redistributable available for your version of Visual Studio, with some exceptions noted later in this article.
Unlike older versions of Visual Studio, which have infrequent redist updates, the version number isn't listed in the following table for Visual Studio 2015-2022 because the redist is updated frequently. To find the version number of the latest redist, download the redist you're interested in using one of the following links. Then, look at its properties using Windows File Explorer. In the Details pane, the File version contains the version of the redist.
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Visual Studio versions since Visual Studio 2015 share the same Redistributable files. For example, any apps built by the Visual Studio 2015, 2017, 2019, or 2022 toolsets can use the latest Microsoft Visual C++ Redistributable. However, the version of the Microsoft Visual C++ Redistributable installed on the machine must be the same or higher than the version of the Visual C++ toolset used to create your application. For more information about which version of the Redistributable to install, see Determining which DLLs to redistribute. For more information about binary compatibility, see C++ binary compatibility between Visual Studio versions.
These links download the latest available en-US Microsoft Visual C++ Redistributable packages for Visual Studio 2013.You can download other versions and languages from Update for Visual C++ 2013 Redistributable Package or from
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These links download the latest available en-US Microsoft Visual C++ Redistributable packages for Visual Studio 2012 Update 4. You can download other versions and languages from Microsoft Visual C++ Redistributable Packages for Visual Studio 2012 Update 4 or from
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Founded in 1988, Visual AIDS is the only arts organization fully committed to raising AIDS awareness and creating dialogue around HIV issues today, by producing and presenting visual art projects, exhibitions, public forums and publications - while assisting artists living with HIV/AIDS. We are committed to preserving and honoring the work of artists with HIV/AIDS and the artistic contributions of the AIDS movement.
The visual arts are art forms such as painting, drawing, printmaking, sculpture, ceramics, photography, video, filmmaking, comics, design, crafts, and architecture. Many artistic disciplines, such as performing arts, conceptual art, and textile arts, also involve aspects of the visual arts as well as arts of other types. Also included within the visual arts[1] are the applied arts,[2] such as industrial design, graphic design, fashion design, interior design, and decorative art.[3]
Current usage of the term "visual arts" includes fine art as well as applied or decorative arts and crafts, but this was not always the case. Before the Arts and Crafts Movement in Britain and elsewhere at the turn of the 20th century, the term 'artist' had for some centuries often been restricted to a person working in the fine arts (such as painting, sculpture, or printmaking) and not the decorative arts, crafts, or applied visual arts media. The distinction was emphasized by artists of the Arts and Crafts Movement, who valued vernacular art forms as much as high forms.[4] Art schools made a distinction between the fine arts and the crafts, maintaining that a craftsperson could not be considered a practitioner of the arts.
Training in the visual arts has generally been through variations of the apprentice and workshop systems. In Europe, the Renaissance movement to increase the prestige of the artist led to the academy system for training artists, and today most of the people who are pursuing a career in the arts train in art schools at tertiary levels. Visual arts have now become an elective subject in most education systems.[5][6]
In East Asia, arts education for nonprofessional artists typically focused on brushwork; calligraphy was numbered among the Six Arts of gentlemen in the Chinese Zhou dynasty, and calligraphy and Chinese painting were numbered among the four arts of scholar-officials in imperial China.[7][8][9]
Leading country in the development of the arts in Latin America, in 1875 created the National Society of the Stimulus of the Arts, founded by painters Eduardo Schiaffino, Eduardo Svori, and other artists. Their guild was rechartered as the National Academy of Fine Arts in 1905 and, in 1923, on the initiative of painter and academic Ernesto de la Crcova, as a department in the University of Buenos Aires, the Superior Art School of the Nation. Currently, the leading educational organization for the arts in the country is the UNA Universidad Nacional de las Artes.[10]
Drawing is a means of making an image, illustration or graphic using any of a wide variety of tools and techniques available online and offline. It generally involves making marks on a surface by applying pressure from a tool, or moving a tool across a surface using dry media such as graphite pencils, pen and ink, inked brushes, wax color pencils, crayons, charcoals, pastels, and markers. Digital tools, including pens, stylus, that simulate the effects of these are also used. The main techniques used in drawing are: line drawing, hatching, crosshatching, random hatching, shading, scribbling, stippling, and blending. An artist who excels at drawing is referred to as a draftsman or draughtsman.[11]
Drawing and painting go back tens of thousands of years. Art of the Upper Paleolithic includes figurative art beginning between about 40,000 to 35,000 years ago. Non-figurative cave paintings consisting of hand stencils and simple geometric shapes are even older. Paleolithic cave representations of animals are found in areas such as Lascaux, France and Altamira, Spain in Europe, Maros, Sulawesi in Asia, and Gabarnmung, Australia.
In ancient Egypt, ink drawings on papyrus, often depicting people, were used as models for painting or sculpture. Drawings on Greek vases, initially geometric, later developed into the human form with black-figure pottery during the 7th century BC.[12]
With paper becoming common in Europe by the 15th century, drawing was adopted by masters such as Sandro Botticelli, Raphael, Michelangelo, and Leonardo da Vinci, who sometimes treated drawing as an art in its own right rather than a preparatory stage for painting or sculpture.
Painting taken literally is the practice of applying pigment suspended in a carrier (or medium) and a binding agent (a glue) to a surface (support) such as paper, canvas or a wall. However, when used in an artistic sense it means the use of this activity in combination with drawing, composition, or other aesthetic considerations in order to manifest the expressive and conceptual intention of the practitioner. Painting is also used to express spiritual motifs and ideas; sites of this kind of painting range from artwork depicting mythological figures on pottery to The Sistine Chapel, to the human body itself.[13]
Like drawing, painting has its documented origins in caves and on rock faces. The finest examples, believed by some to be 32,000 years old, are in the Chauvet and Lascaux caves in southern France. In shades of red, brown, yellow and black, the paintings on the walls and ceilings are of bison, cattle, horses and deer.
Paintings of human figures can be found in the tombs of ancient Egypt. In the great temple of Ramses II, Nefertari, his queen, is depicted being led by Isis.[14] The Greeks contributed to painting but much of their work has been lost. One of the best remaining representations are the Hellenistic Fayum mummy portraits. Another example is mosaic of the Battle of Issus at Pompeii, which was probably based on a Greek painting. Greek and Roman art contributed to Byzantine art in the 4th century BC, which initiated a tradition in icon painting.[15]
Apart from the illuminated manuscripts produced by monks during the Middle Ages, the next significant contribution to European art was from Italy's renaissance painters. From Giotto in the 13th century to Leonardo da Vinci and Raphael at the beginning of the 16th century, this was the richest period in Italian art as the chiaroscuro techniques were used to create the illusion of 3-D space.[16]
Painters in northern Europe too were influenced by the Italian school. Jan van Eyck from Belgium, Pieter Bruegel the Elder from the Netherlands and Hans Holbein the Younger from Germany are among the most successful painters of the times. They used the glazing technique with oils to achieve depth and luminosity.
The 17th century witnessed the emergence of the great Dutch masters such as the versatile Rembrandt who was especially remembered for his portraits and Bible scenes, and Vermeer who specialized in interior scenes of Dutch life.
The Baroque started after the Renaissance, from the late 16th century to the late 17th century. Main artists of the Baroque included Caravaggio, who made heavy use of tenebrism. Peter Paul Rubens, a Flemish painter who studied in Italy, worked for local churches in Antwerp and also painted a series for Marie de' Medici. Annibale Carracci took influences from the Sistine Chapel and created the genre of illusionistic ceiling painting. Much of the development that happened in the Baroque was because of the Protestant Reformation and the resulting Counter Reformation. Much of what defines the Baroque is dramatic lighting and overall visuals.[17]
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