Gauntlet Theme

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Domenec Reynolds

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Aug 3, 2024, 11:45:29 AM8/3/24
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Gauntlet is a top-down hack and slash dungeon-crawler. You and a friend choose a hero (barbarian, valkyrie, wizard, or elf). Gauntlet was originally released in the arcade, and directly ported to several platforms. However, Tengen decided to redesign the game for the NES port by giving it all new maps, adding a story, a villain, and making the game winnable.

In the NES port, the adventurers are trying to recover the sacred orb that was stolen by Morak the Outsmarter in order to save the land of Rendar. To do this, you control your character through 100 maze-like stages full of ghosts, grunts, demons, sorcerers, and various other denizens. Your life is constantly ticking away and each time an enemy hits you it drains even more. Food can be collected to recover life and potions can be used to wipe out entire screens worth of monsters. As you the game progresses the enemies get harder and the mazes become more devious.

If you play the game enough you'll be able to figure out the secrets of making it to the final level. Of course, doing this is a serious chore. You need to memorize all the hidden exits to get to the secret rooms, and the secret rooms have hidden clues for the vault combination. If you missed any of the secret rooms or their clues on your voyage to stage 100 you may as well give up because you can't beat the game without all of them. If you've played long enough and memorized all the game's secrets then you just may make it into the vault where you will be faced with a terrible beast of a boss.

Gauntlet's score was written by Hal Canon, who also wrote all the music for the arcade version. However, none of the music from the arcade version is present here and instead, new themes were written for the NES version. The Treasure Room music does appear from the arcade version, but it is heavily arranged. Unlike the arcade game, the NES version of Gauntlet gives the player a few stage themes to listen to, whereas the arcade version did not. The style of music by Canon was very well put together. His style is reminiscent of J.S. Bach organ music. The title screen music sounds very similar to Young Person's Guide to the Orchestra. This title theme would also be used in the game's sequels, Gauntlet Legends, as well as Gauntlet: Dark Legacy.

SDO Original is a made-to-measure Lycra garment (Class 1) medical device. The SDO Gauntlet can be used to resist or assist wrist extension whilst stabilising the thumb in functional extension and abduction. The SDO Gauntlet helps to manage increased tone or where there is poor stability due to hypermobility. SDO Original garments can also include the digits (see SDO Glove) where MCP extension is required. This garments can be either below elbow or above elbow. The SDO Original Gauntlet is a completely bespoke garment, therefore reinforcement panels can be added to assist extension of the wrist as well as extension and abduction of the thumb. Choosing and selecting from our complete range of reinforcement panels, combined with the garment option and chosen theme, the the desired result is achieved.

We have created 24 coloured themes, each of which can be applied to any of our made-to-measure SDO garments. Use this theme booklet to simplify the process for patient selection and order completion. Click on the image below to viw the full SDO Theme Swatch Booklet pdf file (22MB).

At the start of the Gauntlet you will get the choice to remove 3 characters from the gauntlet to suit preference. This does have a small effect on the gauntlet. You will get slightly more "coins" to use if the average tempo is higher as compensation for things being slightly harder.

The rewards for completing the Gauntlet mode will likely be used to attain permanent buffs. The gauntlet is rather long, but don't worry. If you do not complete it, you will receive rewards depending on how far you get. If you manage to beat it though, you will be rewarded quite handsomely

On another note. For those who are interested in checking out some of the newer songs, Wishful Simping has uploaded an OST Demo Reel on his channel. The video gives sneak peeks at Nammi, Yu/Mei, Secret's theme, and more! Wishful Simping's OST Preview

The patreon version is v0.15 at the moment, and patreon is the only official method of getting the most recent version currently. Patreon is mostly to help fund the development of the game more so than "purchase" the game.

That being said, the full game(v1.0) is targeted to launch in December, and will be available for purchase on Itch, and on Steam. If you are looking to purchase the game, it might be best to wait until it is completed and purchase it then.

So, I recently went on a little theme park adventure. No, not a real one with physical rides and souvenirs and overpriced food. Rather, a virtual theme park, with weird camera angles and picking up litter and less-than-gratifying rewards. Universal Studios Theme Park Adventure is a weird selling tactic to try and get kids to bother their parents to take them to the real thing I'm assuming? By half-simulation of the at-the-time popular attractions of the park, it creates a strange atmosphere of being in a theme park that not only can't possibly live up the the actual thing, but tries so hard to engage with the kids that their virtual facsimiles are hollow representations of what they're meant to represent. Except for the Waterworld show, I suppose that's about as realistic as they could make it...

Very easy is the Jaws game, wherein the titular shark (I guess it's titular, is the shark named Jaws?) takes bites out of your ship to get it to sink. Just defeat the shark before he sinks your boat and you're home scot-free. Just like in the famous Spielberg movie, your way of stopping the shark is to constantly slam boxes and barrels into his head until he swims away, surviving the encounter with a new humility. Yeah, I guess exploding the shark was a bit much for this game, but given the various explosions going off later in the Backdraft section, I think they could've exploded one virtual shark.

It took me a bit to long to realize that this is essentially Excitebike. Not just the view as you're biking across the landscape of Elliot's hometown, but even the mechanics of the bike itself. Launching off of ramps is one thing, but you also have to position your bike so that you don't wipe out and waste time. That's a bit more forethought than I though this game would have for... anything, so kudos where kudos is due. Aside from that, this one is fairly one note. The most difficult aspect is, once you're in the forest, discerning where you can and can't go. There are lakes and bogs that have a color scheme strikingly similar to everything else around it, which can lead to disaster in a multitude of ways. I don't think I ever had a problem getting to the end of the stage itself, meaning I never ran out of time. But if you're trying for red stamps, then you've gotta do this run flawlessly. What's a red stamp? Well, I'll get to that soon...

Entirely convoluted is the Backdraft minigame, which sees you running through a collapsing... I wanna say factory... as fire brings it to the ground. There are a ton of other park guests assumedly trapped inside, and you have to collect them while avoiding exploding panels, shattering glass, and fireballs that target your position. You can pick up fire extinguishers, which are usable items more powerful than whatever water pistol you're carrying, and using one can basically clear out an entire room. To get the best score here, you have to make it out without taking damage, without using fire extinguishers, and collecting every park guest in the building, which is a pain since this is a twisty-turny mess of a location with no map to guide you. Also you're timed. So yeah, a lot to consider when trying to get a red stamp (I'll touch on it in a bit, I swear).

I don't have much to say on this one as I found the probably the easiest and the most fun of the minigames. Fly through three biomes and smash up Biff Tannen's stolen DeLorean before he can pull off an escape. The drifting around turns is surprisingly competent and I never really felt cheated, I could always tell when I was about to lose due to the time limit so I could restart the match without wasting anymore effort. If only this much planning was lent to the other projects on this disc.

The most difficult and time-consuming attraction of the bunch, and therefore my least favorite. This minigame has absolutely no respect for the users time, as it's about 10 minutes of an on-rail shooter with difficult controls and no checkpoints. I can't count the number of times I had to go all the way back because even though my reticle was directly on a charging raptor, my weapon had no effect. That's due to the simple fact that the game is a liar. The reticle is off depending on how off-center the model is on the screen. So if the enemy is off to the left or the right, then you're going to have a real hard time landing good hits relying on that cursor, you need to improvise.

Racking up points is difficult too, as if any large swaths of Pteranodons get away, for example, you're going to be low on points for the final evaluation and you may need to start over anyways. Heck, you're definitely gonna be low on points if you don't shoot the harmless meandering stegosaurus and triceratops as they wander in the background of various shots. That's a good way to farm points, firing on the harmless leaf-eaters doing nothing in the background while you're being assaulted by all manner of who-knows-what. I mean, you've gotta get that red stamp (almost there!). This one is awful, I mean horrendously so.

Eventually you will stumble across Winnie Woodpecker, the Minnie to Woody's Mickey, standing alone on a sidewalk. Talking to her will cause her to launch into a quiz on Universal Studios movie trivia. Ok, this should be easy, I know movies! Well, that's what I thought. But instead of general actor or plot questions, occasionally she'll ask some hyper specific nonsense like "how many nose-hairs did Patch Adams have" and I would be left completely bewildered. I doesn't help that after 3 strikes she says verbatim "You need to watch more movies" as if that's the problem here. Me watching Twister again isn't going to inform me of who found Universal Studios in 1915 (which is NOT a movie question, Winnie). I eventually lucked out with a string of Jurassic Park and Back to the Future trivia, topped off with a question about Meet Joe Black, which I had coincidentally watched two nights prior to playing this.

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