Half Life Opposing Force Cheat Codes

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Domenec Reynolds

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Aug 4, 2024, 2:03:33 PM8/4/24
to marnatsmagrio
Theidea originally was to put opposing force stuff in the game, but now the mod is much larger than what you may think. The more ideas come to my mind, the more I want to add and the more time it takes to finish it. There is a lot of cool stuff that I coded for the game and other things as well that I like to share it but some things better left unknown until the mod is released.

I reworked the codes that I added in an updated version of solokiller's SDK, and because of that some assets like "HEV Npcs" are missing from this version I am releasing. I have decided to upload a "Beta" release so I can finally have something for anyone who happened to still waiting.


With time the pressure on me because bigger, I feared the feedback as I am well aware of my limitations; For this, I have decided to make a complete overhaul for the mod, so starting from this beta, the following have ben cut:


1_ No HD models. Working on both LD and HD have been a big issue in regard of collecting the needed materials for both. Especially for a specific feature that I managed to add and improve from last year.


2_ No Blue Shift Campaign: I had plans to make my very own blue shift experience. But giving how the project that became bigger and my bad map design, I have decided to remove the blue shift maps I planned to release. Considering how many good mods are better with mapping than me(some even for blue shift) and the fact bspguy now exist, the blue shift campaign has became useless. But hey, you can still create your own experience using the "FGD" file that I am releasing.


3_ No 2nd suit. Something no one is probably aware of, but I originally had 3 types of suits in bleen shift that were working, I never tried to re-add them in the new updated codes but never finished it. It's best to release something with 99% of the finished stuff.


4_ Cut the "Custom Hud color". Another unknown feature, in a previous version I added a cheat that allows to change the hud color to the player's liking. Unless I can figure out how I did this before, it will remain cut.


The simple answer is as follows, Bleen Shift used to be experiencing Blue Shift's campaign with a new take, now it turned into "Have Fun with the Npcs" experience. In other words, the mod is about spawning npcs and fight with them, or watch them fight. For example, ever wanted npcs from opposing force and other mods to be in one? Or even have zombie edition using opposing force elements? Bleen Shift covers all that.


On one side, many don't know how to use a map editor, others may do but aren't ready to bother themselves with decompiling maps nor make ones from scratch. In this case, how they gonna spawn npcs if they don't exist on the map? My mod covers what is needed for these types of people by using cheat commands. Some "Impulse" commands have been added to allow spawning npcs on any map. Here is an example of how it work:




Now if you haven't notice yet, Bleen Shift is kind of a Half-Zombie-Edition style, which means headcrabs can turn their victims into zombies. what if you don't like that feature you say? You simply want to experience a normal play without being annoyed by it? I'd say GO for it:




All this might be a little good to a certain degree, maybe, does this all the mod have? Sadly yes, Bleen Shift have turned into a downgrated version of what it used to be. However, may I at least talk about the ability to sawn npcs as different factions? Like this:




No need to say it, I am aware how you were annoyed by having both the "Alien Grunt" and the "PitDrone" covered with green shock effect. You prefer to remove this ugly feature. I am more than happy to do it:




Before anyone ask or says something, I am totally aware of the ugly stuff you are about to see, it was the best I could do for now. I can't promise when the next update is going to hit, but I am hoping to make better versions with time. Until then, I truly hope you can enjoy at least some of what I managed to make with the help of true coders, unlike me.




Oh and before I forget, the mod has tons of custom-made models, I credit every single one with links and names. Sorry for using them without permission, I didn't realize how bad I did until after I start using them. I hope no one minds.


Did you try to spawn a monster that do not exist on the map? If that is the case first you need to use impulse commands I provided in a separate file, just type the impulse cheat twice (most of the time it will kick you out of the game, which means it worked, simply return to the same map)

then try to spawn the monster that the impulse cheat allows to spawn.


1. Create a ReadMe text file with installation instructions packaged in your download. This was the first thing I looked for because I wasn't sure how to install the mod. I got it to work by dropping the main mod folder into my "steamapps/common/half-life" folder alongside "valve".


5. Recommend (in the installation instructions) that we copy all the HLDM maps into your mod's maps folder.

I know plenty of people just want to play the campaign, but I found that the fastest way to precache all the monsters to spawn was to keep creating a server on a random map, pressing an impulse command which would crash it to the menu, and repeat.


One last thing is that I couldn't get noclip and notarget working for me even though I had sv_cheats 1 on. This might be because I created a multiplayer server and HL1 doesn't allow cheats in it? But if I didn't create a server then I couldn't respawn and it would put me in a campaign map.


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