Isthere a general WW2 wishlist entry for that. I dabbled a bit in Dora recently and man, that American Lock On chatter sticks like a sore thumb. One of the great immersion features of the venerable BoB2 WoV (it was a WW2 Falcon 4.0 of the era) was multiskin - every aircraft had both cammo and markings exactly of the unit it belong to, historically accurate mostly. The other was the radio chatter! Cinamatic quality, non-robotic, great voice actors.
Aaand it works! Only one guy sounds a bit like he's in the toilet room. I'll try to find the file and filter it against echo plus narrow the freq spectrum (rodio-ify). But all in all it's pretty good! If only I knew what they're saying I miss TOMATO EINZ, TOMATO ZWEI, INDIANER! from BoB2 Wings of Victory though...
I have hard time discerning what the radio transmissions say. In the old IL-2 I had no such problems (and I even learned some russian from that :-) but in BOS everything is so garbled I can't pick up the words.
You dont understand russian/german or you dont understand what they are actually saying? What Fink said,for soviet built radios,you were lucky to get out of it at least smtg distantly resambling human voice
CloD messed that up with only one robotic voice for everything. BoS is only slightly better at the moment, with some terrible scripting of in flight chatter. "Hello, attacking fighter, it's close!" Repeated over and over and over and overandoveandover...
I am a person who is making a short film about the Luftwaffe in the second half of WWII with WarThunder footage.
In order to increase the reality, I would like to know what the radio communications of the German airmen in the game are, but I don't know much about it because it is not in my native language.
Can someone please tell me if you know what it is?
Probably not real. Voices are far too clear for 70 year old radio chatter. Also LW used hard to grasp codephrases for their air combat communitcations, so allied radio reconaissance wouldn't have an easy job. These permenent repititions are cluttering the channel, so no one can report something in between etc.... Doesn't make alot sense.
One of the reasons for me not finishing my previous MOD (Voice Pack in English for Radio Chatter) was that the official English and American would have made all that work for nothing. So I made this little mod, that turns all German and Russian Voices into the american voices.
Okay, I assumed that when you say about there being an Russian/ German actor that does not have an equivalent British/American actor that this meant that for example there are 4 different voices for the Russians but the British/Americans only having 3 different voices.
The problem is that the actor (lets assume) number 13 has different lines for the Russians than actor number 13 for the Americans, so I just cant replace those Russian lines with the American counterparts because there is no exact American counterparts in the game, they don't exist (or at least I haven't found them, but pretty sure). Does that make sense? XD
Aye. Take it that the content of the actors lines are sufficiently different from their other lines that those cannot be reused (not make sense to the messages shown on screen) either then. Or are important enough that they cannot just be erased with the sound of nothingness?
Couldn't get this to work with JSGME, even though other mods work fine using it. I manually installed the Radio folder and now it works fine. I backed up the original Radio folder just in case. Thanks for the help and for a very nice mod.
Both voices are there for the sake of variety, and they're not changed from the default ones. unfortunately it is not possibly (at least not without further modding and probably MODS ON mode) to make the call signs the same in the text since the callsigns are different for the different factions in the game.
Am I right in thinking that this does not have to be installed as a MOD and that you can just replace the existing voices permanently without causing any problems with servers rejecting you for being modded?
You don't need to enable mods for this to work Roblex, you will need jsgme so you can unpack it when the game updates. It runs on all multiplayer servers with mods off. Just make a new file called All Voices English and stick the data folder in it and put that in your Mods folder
2) Alternatively search for the original close.ogg files. 28 should appear. Select them all then Delete them. Then search for "varRange" folder and then copy paste the "revised file" into each folder. (this makes the process easier as you are not prompted each time to overwrite old file.)
Hi All,
EDIT: The removal of the last two un-translated files, along with screamingdemon's removal of the "Close" radio call (as described above) are now included in the link for the revised version of the pack in the first post.
As pointed out above the All English radio chatter set still has a couple of sound files that are still in German and Russian as there was no file with a direct English translation available in the game files to replace this file with.
following on from screamingdemon's idea of removing the "Close" warning from the radio chatter set by replacing it with a short silent file; this is a small edit of the German and Russian command for "2nd multiple transport planes message" that does not have a English translated file available to swap out. This revised sound file is just a brief recording of silence.
1) Search for "const" folder from the root directory of the original Radio Chatter sound MOD folder. A list of 28 folders appear. Then paste individually to each folder (28) and overwrite the original file when promoted to. I have provided the original with suffix "_orig" in the name, should you wish to go back to stock configuration.
2) Alternatively search for the original "trplnss.ogg" files. 28 should appear. Select them all then Delete them. Then search for the "const" folder and then copy/paste the revised "trplnss.ogg" file into each folder. (this makes the process easier as you are not prompted to overwrite old file each time.)
Asking because it is useful for bombers or ground attackers, where you cant check your six and have to maintain course, so the call serves as a warning that some enemy has you in his sight and is about to engage, better to start jinking or abort bomb run.
Thanks so much for this mod!
At first it is impressive to hear Russians and Germans speaking in English (indeed, in American) - it seems like hearing a human being barking - but then you get used to it and the convenience of understanding what is being said on the radio prevails.
Thanks again!
Yeah, I just took a serious look. The audio files seem to be the same if you play the default GBR and USA files side by side with the mod's versions. However, I noticed that the USA mod files are numbered differently from current default; and there are less folders in the mod version than in the default USA.
5. I assume the default USA voice folders were renamed at some point by developers. I don't know if or how the mod affects the default American speech files. The mod's versions are probably just dead files now... ?
Then I deleted the original radio folder before applying the mod, this way I get rid of the extra German and Russian lines that are not covered by the mod so I hear only English without any language changes through the flight.
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