Mario AI Framework, Tenth Anniversary Edition

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Julian Togelius

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Jun 19, 2019, 7:46:15 PM6/19/19
to mariocompetition, cigames, proceduralcontent
If you are not tired of doing experiments with Super Mario Bros yet, or if you simply think that it is a very convenient way to test and demonstrate methods for game playing, procedural content generation and player modeling, you can access the tenth anniversary version of the Mario AI Framework here:


Yes, it's true, the Mario AI framework has been around for ten years, and keep being used. For most of its existence, different versions of the framework have supported different functionality, e.g. Robin Baumgarten's A* agent has not easily worked with the same code as the various level generators. This new version finally brings all of this functionality into the same code base, and also adds various bug fixes and a graphical retroification. Gameplay remains the same.

This version of the framework was created by Ahmed Khalifa, based on the original Mario AI Framework by Sergey Karakovskiy, Noor Shaker, and Julian Togelius, which in turn was based on Infinite Mario Bros by Markus Persson. (Or perhaps it came from space.)

If you have a level generator or game-playing agent that you think should be in the framework, tell us. Or rather, tell Ahmed. I barely know how to write code anymore.

And lest I forget, Nintendo owns the rights to the Mario trademark and all of the graphics and does not endorse this framework. They once told us to tell you this.

Julian

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Julian Togelius
Associate Professor, New York University
Department of Computer Science and Engineering
Editor-in-Chief, IEEE Transactions on Games
jul...@togelius.com | http://julian.togelius.com
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