CALL FOR PAPERS
General Game Systems
IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG)
Special issue:
General Game Systems
Special issue editors:
Cameron Browne, Nathan Sturtevant and Julian Togelius
General game playing (GGP) involves the development of AI agents for
playing a range of games
well, rather than specialising in any one particular game. Such
systems have potential benefits
for AI research, where the creation of general intelligence remains
one of the open grand challenges. GGP was rst proposed in the 1960s
and became a reality in the 1990s with the
Metagame system for general Chess-like games. The specification of the
game description language (GDL) and annual AAAI GGP competitions
followed in the first decade of this century, providing a platform for
serious academic study into this topic. The recent advent of Monte
Carlo tree search (MCTS) methods has allowed the development of truly
competitive GGP agents, and there is exciting new research into
applying GGP principles to general video games.
The field of general games research is now becoming fully rounded,
with the development of complete general game systems (GGS) for
playing, analysing and/or designing new games. These include not only
GGP, but also any system that attempts to model a range of games; the
definition is itself kept deliberately broad. The key feature of such
systems is their generality, but the issue of representation remains
an obstacle to true universality while they rely on formal
descriptions of target domains.
The purpose of this special issue is to draw together the various
research topics related to AI and
CI in general games, to give an indication of where the field
currently stands and where it is likely
to head. It will explore questions such as:
How good and how general are existing systems, and how good and how
general can they become? What have we learnt about AI and CI from
studying general games? How do we apply existing GGP expertise to
general video games?
We invite high quality work on any aspect of general games research in
any genre of game - digital or physical - including play, analysis and
design. Topics include but are not limited to:
General game playing
General game description and representation
General game design and optimisation
Generalised Monte Carlo tree search (MCTS) approaches
Real-time, nondeterministic and imperfect information extensions to GGP
General video game playing
Framing issues and constraints on generality
Bridging the gap between academic and commercial applications
Authors should follow normal T-CIAIG guidelines for their submissions,
but identify their papers
for this special issue during the submission process. Submissions
should be 8 to 12 pages long,
but may exceed these limits in special cases. Short papers of 4 to 6
pages are also invited. See
http://www.ieee-cis.org/pubs/tciaig/ for author information.
Submission deadline: July 1
--
Julian Togelius
Associate Professor
IT University of Copenhagen
Rued Langgaards Vej 7, 2300 Copenhagen, Denmark
mail:
jul...@togelius.com, web:
http://julian.togelius.com
mobile: +46-705-192088, office:
+45-7218-5277