Soin pokemon Soul Silver at the time that I get the egg in the pokemart after beating the first gym leader the game begins to act really weird. The bug hits as soon as I leave the pokemart. At first it was a black screen and the game would freeze.
Then once I went back to a previous save again after a few times I was able to get out of the pokemart without it freezing. Although I would not make it far as the game would again run into large, unplayable problems soon after this.
The same thing has been happening to me... Only what happens to me is a little different, for me it will freeze randomly and without warning... Im playing HeartGold on my windows 7 machine with the 0.9.7 64-bit version since its a 64-bit system, any help with what I can do to solve this would be awesome to say the least.
I have codes from reobtaining the Johto and Kanto starters as well, but I haven't tested them and assume they probably won't work either. I believe I got them from the same locations as I got the hoenn starter codes. So I'd like those codes for the US version too.
PS: I did the event where you trade a fortress for "iron" with Steven. I think that event comes after you get a hoenn starter from him. I don't know if that will impact whether or not the code will work, or not.
I'm in Saffron city, outside of the huge office building, only one pokemon on my belt. I boot up the game with the codes, click start+select at the same time, then walk into the building. The building is, of course, empty except for the woman at the counter and the police officer at the elevator. I tried walking around to activate the event or clicking a to see if he's invisible and I need to talk to him, nothing worked.
If you want, I'll through up a YouTube video, beginning with me entering the soulsilver-loaded action replay into my DS, booting it up, showing you the accuracy of the code, and the failure to get the Steven 3rd gen starter event via ANY activation.
I've done nature modifiers, shiny modifiers, max items, all TM/HM, max money, et cetera. All work immediatly. Never even had to re-enter the code, always get them right the first try: even the long ones.
It was automatically detected by my action replay, but I double checked it on some forum somewhere just in case, and it was what was posted there. But it's not what YOU just posted here. I'm afraid to change it for these reasons (works with other codes, was automatically detected, and independently verified), but I guess I can always change it back. I'll try the code you put in and see if it works. If it doesn't, I'll show you a Youtube video showing the code I've entered and everything working except for the Steven Stone starter thing.
There is something in the code that is preventing it from working in a CERTAIN circumstance. Otherwise it would work for all of us or none of us. There's something different in my file from most other files that is preventing the code activation. I can't read or understand your code, so I can't logically figure out what it is.
Is there ANOTHER block or event "switch" that tells the game that the event already too place? Is there another event or situation in the game that can tell Steven Stone to not show up? There must be, or else it would work. We're missing something.
After reading his post......and maybe before that i got the feeling that he did not hit all the flags necesary to meet steve for the first time....: You must get the copycat girls item back then meet steve in vermillion city and then have the national dex and then he must show up in saffron city for the first time and ask you for a stone to obtain....then after you get the first "legal" starter you should use the cheat code and then enter the buillding and it should work.....!
The first time I got the Hoenn starter I got it legit, so I know I originally got all the events completed to allow Steven to appear. I got all the badges, got the national pokedex, beat the elite 4 the second time around (after 16 badges), defeated Red, and did all the Copy Cat girl stuff. Just in case you're wondering about any of that. Hum, maybe I'll check to see if any of the copy cat girls events repeat or anything weird...
I kinda doubt that any codes I've used screwed up the events allowing for Steven to appear, since I haven't entered any code since I got my first Hoenn starter from him. If a "bad" code I entered is what's screwing Steven up in this new code, then wouldn't it have screwed up my legitamite obtained hoenn starter? I DID actually enter the duplication code after I got my first Hoenn starter, but that was long after I was already having issues with this infinite steven stone starter code.
Anyways: Yes, I manually enter all my codes directly into the action replay on my DS. It's sometimes long and grueling, lol. I have no idea how to copy paste them into the code manager, I cannot find the option to do that anywhere. It all looks very simple and limited.
But don't worry, like I said I checked the code over dozens of times without exaggeration. And I've never made an error before. Even my friend Jenner (who can look at codes like these and even tell me what certain lines mean) looked it over.
Alright, figured out how to do it. Wasn't that hard. I didn't want to do it because somehow I remembered a long time ago whenever you added codes this way it wiped everything else on your action replay or something.
For some reason the back of my mind keeps telling me it's because I didn't that Steven event AFTER you get the hoenn starter from him. It's in the same building. You trade a Fortress to him for "Iron." This event only occurs after you get the Hoenn starter. I have the feeling that it marks the over event as having occured. Or "flags," it, or whatever. What little I know about codes comes from when I made games in RPG Maker 2003, lol. Event switches. If I made the Steven Stone Event, I'd made it end with an event switch that makes it so he doesn't reappear to give you another starter, right? What if I put that same event switch (or a SIMILAR event switch in effect) after you complete the Fortress-for-Iron trade? Then if someone wanted to hack the game I made, the action replay code would have to reset/overrule both event switches.
well....riolu has an reset all event-flags code....that let you play the game from the beginning......maybe that would help.....but why did you not use the code directly after gettinsome mudkip or whatever you took?
I'm using DeSmuMe 0.9.6 with a Pokemon Soul Silver (U) Rom. Everything works fine except for this: When I try a soft reset using Ctrl+R, I just get a white screen. "SAVE" ingame works just fine, I just can't reset ingame. This is a problem, any ideas?
1. Savestates usually don't work when upgrading (at least when upgrading from an official release to a SVN). Just use ingame save, standard ingame saves always did and always will work between versions.
2. Config>Emulation Settings: UNtick Use External Firmware image
3. SoulSilver requires that? Since when? I played the original games like 100 times in my life and this game like 5 times, I don't remember a soft reset was ever needed.
Edit: I just played HG, and besides the incredible performance without any antipiracy patch I also realized CTRL+R worked like a charm to me. So I'm off this thread, I have no idea what's the problem.
1. The problem is not the ingame "Save" option. Everything seems to work there. When I ctrl+R, all I get is a white screen, and either the ROM or the emulator freezes.
2. I found it. It was already unticked. It's grayed out.
3. Well, technically not a soft-reset, but after you beat the E4/Red, the game saves and sends you back to the starting screen. It'll freeze here, so I can't get past then.
1. I know that. I answered to your concern.
2. Well, that's really weird then. I'll try to think of another solution in the rest of this post.
3. I believe it's not really called "soft reset" then, but maybe I'm mistaken.
Either way, Desmume has a great auto save type detection when it comes to Pokemon. Unless you're using Pokesav you should be fine. I believe something is messed up with your settings but I'm too dumb and lazy to figure out what. Here's my suggestion, make a backup of your desmume.ini, remove the original, load the game without changing any settings (except for essential settings, like 3D engine or frameskip). See if it still occurs.
Edit: I only tried HG because I'm an old Pkmn Gold fan and HeartGold/SoulSilver are too damn similar. I mean, if an error occurs on SS then the probability it'd happen on HG is like 99%. Hell, you can use a SS save with a HG rom.
That sounds like the same problem everyone has when somehow by some miraculous act they manage to use the wrong save type size. It isn't necessary to pick the save size in desmume, and I'm not sure how people's pokemons keep picking the wrong save size. Before you waste any time on a new pokemon game, why not try saving and resetting from the very beginning? Then youll know it works.
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