[VTM][Android] VectorLayer update problem

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Jaca

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Mar 18, 2021, 4:43:21 AM3/18/21
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Hi Emux, ;-)


I have a problem with the VectorLayer. Could You check why a shape on the VectorLayer doesn't display very often after starting VectorLayerActivity?

Use VectorLayerActivity from vtm-android-example and:
1. change number of shapes to one
2. increase size of shape
3. change position to fixed GeoPoint(0.0f, 0.0f)
4. run example several times...

The map needs to be moved to refresh (and display shape) very often.

ps. I'm testing modified VectorLayerActivity from vtm-master which has vectorLayer.update().

Emux

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Mar 18, 2021, 4:47:23 AM3/18/21
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> I'm testing modified VectorLayerActivity from vtm-master which has vectorLayer.update().

The sample with the vectorLayer.update() shows one or multiple shapes every time it runs.

--
Emux

Jaca

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Mar 18, 2021, 5:03:17 AM3/18/21
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...but vectorLayer.update() doesn't work 10/10 (100%) startups. I've the same issue on my app when it starts up.

Emux

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Mar 18, 2021, 5:09:45 AM3/18/21
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I can only try the sample and it shows the shapes every time it starts in my tests.

(but needs the update call in the right place)

--
Emux

Jaca

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Mar 18, 2021, 5:59:34 AM3/18/21
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Take a look.
VectorLayerActivity.mp4

Emux

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Mar 18, 2021, 6:12:09 AM3/18/21
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Like already mentioned, I cannot reproduce it.

You can also try the following calls after adding all layers:

map.render();

or

map.clearMap();

--
Emux

Jaca

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Mar 18, 2021, 6:48:10 AM3/18/21
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Workaround:

Style.Builder sb = Style.builder()
.buffer(0.5)
.fillColor(Color.RED)
.fillAlpha(0.2f);

for (int i = 0; i < 1; i++) {
Style style = sb.buffer(10.0)
.fillColor(Color.RED)
.fillAlpha(0.5f)
.build();

vectorLayer.add(new PointDrawable(0, 0, style));

}
//vectorLayer.update();
mMap.postDelayed(new Runnable() { <<----

@Override
public void run() {
vectorLayer.update();
}
}, 100);

mMap.layers().add(vectorLayer);

Emux

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Mar 18, 2021, 6:50:57 AM3/18/21
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It is important to call the vectorLayer.update() at the end (like in the sample)
and then everything should work like with the example.

--
Emux

Jaca

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Mar 18, 2021, 7:10:45 AM3/18/21
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As You see, I've vectorLayer.update() in Runnable and it started working 100/100. :-)

Jaca

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Mar 18, 2021, 7:14:27 AM3/18/21
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...and my app too.

Emux

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Mar 18, 2021, 7:15:13 AM3/18/21
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It may depend on your implementation or Android or device or ...

There are many factors and applications should use library API accordingly.

Anyway it is nice that you found a solution for your case.

--
Emux

Jaca

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Mar 18, 2021, 7:33:28 AM3/18/21
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Tested on Galaxy S9+ and Galaxy Note 10. Please note that the issue only occurs when the map is starting. After this the map refreshes properly by vectorLayer.update() (without Runnable).

Thank You for Your work.

Jaca

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Mar 18, 2021, 10:39:07 AM3/18/21
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Next (better) solution:

mMap.events.bind(new org.oscim.map.Map.UpdateListener() {

    @Override
    public void onMapEvent(Event e, MapPosition mapPosition) {
       if (e == Map.CLEAR_EVENT) {
          vectorLayer.update();
       }
    }
});

ps. Probably the problem is related to map initialization time (map is busy while executing vectorLayer.update()).
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