On 22 November 2014 at 07:49, Emux <deve...@gmail.com> wrote:It would be handy too in this case to have the ability to store bitmap tiles in the map file, and control them via rendertheme.
You mean raster tile images inside the map file that can be controlled via the render theme and render along with the vector layers.
I don't know if that's the best solution, to mix them in the map file format, which is optimized already for vector data.
We have support for offline raster tiles pyramid via the TileStoreLayer, which can be put along in z-order with common vector layers, but via code.Plus changing the map file format is really a different discussion, this was more about establishing a common standard for making maps and designing render themes so that we can achieve (at least for basic functionality) compatibility.
--
You received this message because you are subscribed to the Google Groups "mapsforge-dev" group.
To unsubscribe from this group and stop receiving emails from it, send an email to mapsforge-de...@googlegroups.com.
To view this discussion on the web visit https://groups.google.com/d/msgid/mapsforge-dev/1ad68193-f1c0-4f2e-8ba7-9d089a555ee7%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.
--
You received this message because you are subscribed to the Google Groups "mapsforge-dev" group.
To unsubscribe from this group and stop receiving emails from it, send an email to mapsforge-de...@googlegroups.com.
To view this discussion on the web visit https://groups.google.com/d/msgid/mapsforge-dev/54775486.40708%40gmail.com.
The hill-shading Maki is talking about is really raster data as it gives for every single point a slope aspect that is coded as a greyscale value (as if the sun was shining at the hills from a certain angle). So IMHO we are not talking about contour-lines here.
You can find such hgt-files for example here: http://www.viewfinderpanoramas.org/
BTW: It's not very helpful to display hill-shading in very high or very low zoom level. IMHO it's best to render hill-shading only in the zoom level range 9-16.
Klaus
--
You received this message because you are subscribed to the Google Groups "mapsforge-dev" group.
To unsubscribe from this group and stop receiving emails from it, send an email to mapsforge-de...@googlegroups.com.
To view this discussion on the web visit https://groups.google.com/d/msgid/mapsforge-dev/96c0045b-f472-416e-8b04-61b6327bd459%40googlegroups.com.
Maybe if someone could produce a set of hill-shaded tiles for a limited (but interesting areas, maybe something like Sicily) I could try to see what is actually required.
Not sure this is what you mean, but you can download a geotiff with Sicily's hill-shading and two mbtiles files, one at ZL10 the other at ZL11, from here https://app.box.com/s/m15m9imi5hisly62p8lf
Not sure this is what you mean, but you can download a geotiff with Sicily's hill-shading and two mbtiles files, one at ZL10 the other at ZL11, from here https://app.box.com/s/m15m9imi5hisly62p8lfThanks that is what I wanted, I understand that the tif file is a full-resolution hill-shade (i.e. not down-sampled from the original SRTM data), I have not yet looked at the mtb tiles. Are they down-sampled or just cut into tiles?
--
You received this message because you are subscribed to the Google Groups "mapsforge-dev" group.
To unsubscribe from this group and stop receiving emails from it, send an email to mapsforge-de...@googlegroups.com.
To view this discussion on the web visit https://groups.google.com/d/msgid/mapsforge-dev/a6252abb-adcb-40c3-bd98-400d430a0d62%40googlegroups.com.
could the height lines included in some map files be used to do hillshading ?