Are you aware (or already using!) a Mapsforge iOS implementation?
Emux,
I don't need all the functionality of the library, and I want to understand as much as possible about how everything works; so I'm writing the code from the ground up based just on the binary file specification. So far, so good and I now have a good class structure that unpacks all the file headers and tile indexes. A couple of convenience methods to add, then I shall start trying to render a tile or two... I was very interested to read the other post mentioning label positioning and continuity of ways across tile boundaries - it will be good fun working out the best way to handle that.
I don't know whether what I do will be of any relevance to the community, but I'm more than happy to share what I'm doing :)
Are you aware (or already using!) a Mapsforge iOS implementation?I know about http://www.vectorialmap.com that runs on Windows too. But I haven't tried it on iOS.
I know that at least one big name in the iOS world is working on it, but I'm not sure I can disclose more info than that.
Or we could ask the Mapsforge team, if it is possible to create one at there account.
Some questions for license: Allows the mapsforge-license to port the code 1:1 to another language/platform and publish this port to the public?And which license should this port get?
it is supported by Xamarin
The most remarkable change I did, was to move the datastore folder from map to core. Only in case you searching it. Thought it would be better at this place :)
I know there have been efforts, but how far were they and is there a usable result anywhere?
So instead of resurrecting again the various topics of our forum or check every GitHub Mapsforge named project, I ask our community.
Are you aware (or already using!) a Mapsforge iOS implementation?
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Emux
The viewer renders the content with Apple CoreGraphics, and does all the rotation, zooming etc. by manipulating of the view's affine transformation matrix.